There’s something special about a truly isolated horror setting. The Nostromo in Alien, Outpost 31 in The Thing, and the USG Ishimura in Dead Space. Well, you can add the Beira D to the list as Still Wakes the Deep crafts up a contorted setting, dripped in sea water, oil, and blood. Switching out the quaint English countryside for an oil rig off the coast of Scotland, The Chinese Room has produced a taught, tense and frequently terrifying horror experience that isn’t to be missed.
The Chinese Room has always been a master of the mundane – and we mean that as a compliment. 2015’s Everybody's Gone to the Rapture expertly captured a perfectly normal village and doused it with a bit of the ethereal surreal. That same deft touch is applied here in Still Wakes the Deep, a linear horror experience that’s far more focused, and all the more entertaining for it.
It’s Christmas, 1975, and Caz McCleary is trying to get off the Beira D. There is some light narrative mystery as to why Caz is aboard the rig and why he is trying to leave it, but before he can jump aboard a helicopter to safety, something happens. There’s a lot of mystery and uncertainty splashing all over the premise of Still Wakes the Deep, and since this is a pretty short experience – about 5 hours in length – we recommend going in as blind as possible. There will be no major spoilers here though.
The first thing that’ll strike you in Still Wakes the Deep is how it captures its setting with pin-point accuracy, through both near immaculate photoreal presentation and its incredibly authentic voice work. As you start the game, you’ll have a chance to explore the small cabin rooms of your co-workers, and here we get a snapshot into the time period and the characters, in the most naturalistic sort of way. From the posters on the wall, to the ruffled bed sheets, you can immediately sense the lived-in nature of the Beira D, and you can practically smell the mustiness of its tartan carpets, and the pang of the salty air through its every hallway. Honestly, we’d love a horror-less version of this rig so that we can just explore at our own ease, taking in every detail. The Chinese Room has sunk a lot of time into ensuring the Beria D is believable.
It works hand-in-hand with the horror, too. Still Wakes the Deep has a gnarly thing or two to show you during its runtime, but a lot of the horror is in what you hear and what you assume is ahead of you. Delving deeper into the Beira D is a daunting task before you include all the scary things that go bump in the night. The rig has an oppressive sense of claustrophobia to it that'll keep you on edge before the first drop of blood is spilled.
You’ll notice too how unapologetically Scottish the game is, with its genuine and natural sounding accents, not often featured in games. With some of the team here at Push Square hailing from the bonnie lands – and even nearby the city some of the main characters come from – it's exciting to hear natural Scottish dialect without it ever being hammed up to Braveheart levels like is usually the case. It’s a brilliant touch of authenticity that goes a long way to selling the setting.
When Still Wakes the Deep starts to lean into the weird, it’s here you may be surprised by how hard The Chinese Room is channelling pure horror. It’s filled to the brim with nail-biting sequences, pulpy body horror, and audio design that could do a lot of the heavy lifting on its own if it needed to. Our mind immediately goes to those horror movie classics we mentioned as we inch our way through the hallways of the Beira D, not just through the aesthetics of the game, but also the pacing of which The Chinese Room doles out its scares. It’s here though that we suspect there will be a split for players.
The Chinese Room’s previous games have often been derogatively labelled “walking simulators”, and in a lot of ways this could also apply to Still Wakes the Deep. Granted things are a little more involved over what you’d find in Dear Esther, for example, as you’ll be climbing up walls, shimmying along ledges, and even making a jump or two. However, this is a strictly linear experience, with copious amounts of yellow paint clearly labelling where you should be going at most points in the game – there’s even an update coming down the line to reduce the yellow paint. The gameplay never supersedes the focus on story and setting then, but we’d argue that we’d rather The Chinese Room focuses on what it does best, rather than forcing in tedious gameplay mechanics.
That being said, stealth sections are the weakest part of the game, as after a couple of similar encounters, the limited margins for error become overtly apparent, and the horror loses some of its sting. It’s quite tough to die in Still Wakes the Deep, so if you think too hard about it, you’ll start to see the rails leading you forward. However, it’s never boring, and whilst stealth can be trite mechanically, narratively there is always something to be scared of. This is also where the visual and immersive features come into play.
For one, the sound design is spectacular. Whether it is the creaking hull of the Beira D, the constant flickering of rain, or even the haunting screams from afar, there's a palpable sense of place and danger at every turn. Even the soundtrack masterfully balances when to stay quiet and when to come in with its eerie sense of dread. This really is one of those games you should be playing with headphones.
There are also a selection of gameplay settings to personalise your experience, such as controller changes, audio customisation, impressive haptic implementation, and a quality and performance mode option. We opted for the smoother frame rate over higher resolution, but Still Wakes the Deep is still a fantastic looking game. It also runs well for the most part, with the odd stutter in framerate between cutscene and gameplay being the only kink in our experience. Disappointingly, though, the game does include cut-to-black loading screens between each area, which while brief thanks to the PS5, do chip away at immersion.
Thankfully, you'll forget about most of these technical hitches as you're ushered into the next set piece. As we've alluded to, gameplay isn't quite as engaging as something like Alien Isolation, but combined with its visuals and audio, it still does a lot to keep you on the edge of your seat. Chases and some underwater sequences are incredibly effective, and there are a fair few moments that’ll have you squeezing that DualSense as the game tightens its grip around you.
It has that classic horror game sense of “oh please don’t make me go down there” too, which is the exact thing we love in the horror genre. Whether it is the oil-filled bowels of the rig, or the direction of some haunting howls and hulking thumps, The Chinese Room never quite lets go once tension starts ramping up, and it always keeps things fresh visually as the Beira D morphs around you — again blending the mundane with the surreal.
Conclusion
Still Wakes The Deep may not stick around for long, but it’ll have an iron-clad grip on you across its runtime. There’s clear inspiration here from horror movie classics such as Alien and The Thing, and we adored seeing those inspirations play out through its highly-detailed settings and salt-of-the-Earth cast of characters. It may not be the most engaging gameplay experience on the PS5, but The Chinese Room smartly lays a solid foundation in the Beira D and its gaggle of staff, that’ll keep its viscerally focused horror on your mind long after the credits roll.
Comments 36
I can't wait to try this, it looks great
I never really knew this existed, but after reading the review, I'll definitely check it out sometime. I'm not sure when as I already have plenty to play, but I'll try to remember to check it out at some point. I never did play their previous game (Everybody's Gone to the Rapture), but there's nothing wrong with something a bit different at times.
Looks interesting .I've played a few of The Chinese Rooms previous titles and they're pretty good to be fair.
I've just finished Nine sols on my Steam deck and I need something a little more straightforward to play. I've tried to not read much of your review and go in as blind as I can lol. Looks like it performs fine and there is a good setting/story to digest. thanks for bringing this to my attention push square!
Been itching for some new horror, will def look into
Really good review thank you Aaron, I really enjoyed Every body's Gone to the Rapture so I am happy to put some money their way especially as this is more horror than supernatural (I think).
If anybody has notice the link below the article, Amazon are selling this with a whole 4 pence off; £29.95 instead or £29.99 - Bargain
Actual accents are a genuine rarity, the amount of sh*te that they think sound ok is way too high. Guessing if it’s an oil rig then we’re getting unfiltered Doric too.
Cool straight in for this ⚡️ 4 pittance off what a deal
Jist, gonnae no
I liked Everyone's Gone to the Rapture so im going to play this tomorrow day 1 on Gamepass
Everybody’s Gone (…) was a pleasant surprise and one of my platinums. This looks good. I’m neck deep in backlog so I probably won’t click the “Add to Cart” button just yet, but added to the wishlist.
I'm going in blind so can't comment on the review (will read it afterwards). It was a rare pre-order for me but the previews and earlier Chinese Room games convinced me. Just installed it so I'm ready to go as soon as work is done today!
Pre-ordered this after reading Eurogamers preview. Looking forward to playing it tomorrow, in the dark with headphones on.
Always enjoy good Scottish representation, plus I loved Everybodys Gone To The Rapture, so I'm in. Bit of a horror fan on top of that. Seems like a win to me.
I'm gonna replay EGTTR now
Loved Everybody’s gone to the Rapture, it’s not for everyone, but totally captured the atmosphere (my Dad lived in a couple of similar little villages in Herefordshire). This is on my radar now
Downloaded and ready to go! Wish it was out at midnight instead of tomorrow morning!
Was never really on my radar but… it’s now officially a blip.
@DrVenture69 It got me into so-called 'walking simulators' I played a bunch of similar games afterward and enjoyed them all, they usually have a great atmosphere and interesting stories.
@nessisonett Hope so! Us Aberdonians are vastly underrepresented in video games. 😅
@VeldinX I complain about the lack of Glasgow accents in games, but it’s way way worse for anything outside the central belt! Still think GTA up here is a slam dunk given where Rockstar North are from 😂
First time I am hearing about this but it's an insta buy for me from this review. I love horror movies and games (despite almost never actually finishing the horror games due to anxiety)
I haven't played any of their previous games but I'll definitely give this a go on Game Pass.
@nessisonett Well exactly! At least you’ve got a lot on TV though. We have that god awful Granite Harbour and that’s about it. 😂
Yeah, Rockstar have studios in both Edinburgh and Dundee so they’re on fire, plus GTA originated in Dundee of course along with Lemmings. Everybody seems to forget they were created by the same dev.
Dear Esther and Everybody's Gone to the Rapture are two of my favourite games, and I'm a fan of the genre in genre.
I've been hyped for this and I'm glad it's receiving a positive response.
My only issue is talk of these stealth sections. Another of my favourite games was Soma, and the few sections involving enemies, often with stealth, were the only fly in the ointment in an otherwise perfect experience.
I fear that after some of the critical response to Dear Esther, developers feel compelled to insert "gameplay" sections for the sake of it, rather than having the confidence to embrace the genre and double-down on the pure experience side of things.
@VeldinX Having to read Sunset Song for Higher English is the only reason I’d add that to the list of North East media too 😂
@nessisonett Oh wow! You had to read that too? I thought we did it just because it was local interest or something. Fun fact: I actually used to live on the same street in Aberdeen where the author once lived. His blue plaque was a few doors down.
Is this along lines of Edith finch?
Played that as a random wildcard choice, and loved it. Quite a powerful experience, as far as games.
Reminds me of the TV show "The Rig", was a pretty decent first season, don't know if it's been cancelled.
@NightshadeNL you are the first person I've seen to comment about this. Made me think I was insane thinking about the comparisons between 2 different media forms portraying a creepy Scottish oil rig, so close to one another.
Is there Irn-Bru? Or Tunnocks?
The first line said it best. By far my favourite type of setting. This game has been on my watchlist since it was first announced.
Is this plays like Soma? If yes then i probably gonna put it in my wishlist.
Funny though that IGN gave this game a 6/10 which kinda reminds me how they gave 5.9/10 for Alien Isolation. Their reviewer either really bad or a chicken wuss for 1st person horror games lol.
@MysticWangForce No Irn Bru or Tunnocks, now that you mention it. Hold up while I change the review score to 0/10...
@NightshadeNL I actually The Rig too. Got to love a creepy Scottish oil rig setting. Supposedly season two is happening!
@PuppetMaster just finished it. I can see why comparisons would be drawn with Soma.
Soma is one of my favourite games of all time. Still Wakes the Deep cannot match the profound story in Soma with its commentary on consciousness and the ethics of what happens in that game.
However, SWtD is better in terms of its nostalgic location and time period, and emotional story moments and side characters. A bit like Everybody’s Gone to the Rapture.
Probably a cross between those games.
The fly in the ointment was the same fly from Soma - I really did not enjoy the stealth sections.
I’d actually prefer if it were not a horror at all. It was at its best during the straight “disaster movie” moments.
@CrashBandicoat I see. So it's Everybody Gone to the Rapture x Soma. Thanks for the solid info buddy 🤝
Playing it on gamepass right now and I think I'm homing in on the end. Pretty solid game this far, doesn't overstay it's welcome, stealth sections are brief and tension always held up, although there are some humerous elements which lighten up the mood. Think I'll buy this on PS5 later to enjoy it with better performance, since I'm playing on Series S.
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