Live service may as well be a curse word among some enthusiast circles, but Chinese titan HoYoverse has the model on lock. The company’s cringey corporate motto exclaims “tech otakus save the world”; in truth, it just wants to take over the world. Indeed, with the introduction of Zenless Zone Zero, its current cadence will see it cycle through one major update for each of its flagship games every two weeks. If you already find most of your playing time monopolised by Genshin Impact and Honkai: Star Rail, then this all-new urban fantasy RPG will practically incarcerate your PS5 and throw away the key.
You play as a Proxy named Phaethon who’s an acclaimed problem-solver in the challenged setting of New Eridu City. The developer’s penchant for proper nouns means there’s an abundance of gobbledygook to sift through here, but effectively daily life has been disrupted by the existence of Hollows, strange otherworldly portals which transform their occupants into Ethereals – or, in simpler terms, angry, aggressive monsters. Working remotely using a souped-up super computer, you’re able to infiltrate these gateways and complete Commissions – effectively odd jobs or quests, to use tired gaming terminology.
The gameplay is perhaps the most stylish of all HoYoverse’s efforts yet, and feels like an evolved version of one of the studio’s older titles, Honkai Impact 3rd. However, considering many of you will be unfamiliar with that game, it works a little like a Devil May Cry-style character action affair, where quick transitions between Agents buff you in a variety of different ways. Much like with Genshin Impact and Honkai: Star Rail, the moment-to-moment gameplay is relatively basic, but it’s the unique possibilities made possible through pairing different combinations that elevate it beyond its core.
That’s not to say this is a simplistic button masher – it’s not. Characters handle differently and have unique advantages and disadvantages: Lucy, for example, is a baseball bat-wielding motorcycle gang member, who hits home runs onto the battlefield in order to burn enemies; Ellen Joe, meanwhile, the inaugural S-Rank banner character, is capable of freezing foes and triggering shatter damage. The sheer complexity of the systems can get headache-inducing when you’re reading through all the various status effects, but casuals will find a fervent drip-feed of dopamine from simply watching all the big numbers fly off their targets.
HoYoverse has, quite clearly, learned a lot from Honkai: Star Rail – and so you’ll find a streamlined suite of material gathering compared to the ageing Genshin Impact here. But the game does still require a PhD in free-to-play to get to grips with: a bounty of currencies, resources, skill checks, and time gates await, all filtered through a seemingly never-ending list of gameplay challenges and grinds. For the familiar, this is certainly a slicker offering than the Traveller’s toils in Teyvat, but the path to the perfect build is still undeniably obstructed through all sorts of irritations.
Nevertheless, the game feels like a prestige package to interact with. The animations, sprightly throughout, are absolutely sublime – and while the game loves the sound of its own voice far too much, the writing is laugh out loud funny at points. This is an off-the-wall experience, fully embracing of even the strangest sequences in Honkai: Star Rail, and thus it feels totally reasonable to clash with a sentient construction tool that’s fallen in love with an abandoned building. The release is unflinchingly confident in its own sense of style, and while it won’t appeal to everyone, it tickles this author’s pleasure receptors.
The same is true of the art style, which is just phenomenal if you can tolerate the current glut of anime-inspired content. New Eridu City itself harkens back to the early 2000 era of SEGA Skies™, blue like the ocean and bursting with colour and character. Some of the Agents may turn stomachs, flip-flopping from buxom babes with heaving cleavages to ear-splitting lolis in short shorts, but HoYoverse’s artists are at their most creative yet here, introducing a friendly-faced bear with boisterous bling and a butler who just so happens to be a wolf.
Outside of the core combat, there’s an arcade you can visit to play an extremely entertaining adaptation of Mr Driller, as well as a light business management segment which sees you running your own VHS rental store. And we’d be remiss not to mention the television-hopping navigation aspect, which is so off-the-wall it’s almost impossible to explain; effectively, during quests, you’ll find yourself traversing through different television screens, completing rudimentary puzzles like pushing switches and more. The developer gets really creative with this concept, even introducing a sequence which resembles Bomberman, although it has said it’s working on more traditional exploration gameplay too, and there are hints of that in the launch version.
And that’s perhaps a key jumping off point because, if Genshin Impact and Honkai: Star Rail have taught us anything, it’s that what we’re playing today is merely the start. Zenless Zone Zero will be updated every six weeks with new characters, quests, locations, minigames, events, and more; while we can only review what’s in front of us, it’s important to underline that this is a game designed to grow and evolve, much like its cast of misfit characters.
We’d also be doing you a disservice if we didn’t discuss monetisation, which is sure to prove divisive. This is a gacha game and so, yes, there are microtransactions available allowing you to use real-world money to buy in-game currency which can be spent on draws for time-limited characters. While the system has more structure than true ambiguity, there is an aspect of gambling involved, as outside of the 180-pull guarantee, you’re never quite sure who or what you’re going to get. It’s important to note, however, that you can play the entire game free of charge, and if you invest wisely and save up the resources you earn though gameplay, it’s possible to unlock the Agents you want at no cost.
Conclusion
Zenless Zone Zero has the swagger of a game that knows it’s going to be a big success, and judging by its 50 million downloads at the time of publication, that confidence is not misplaced. In some ways this is a strange beast: artistically it’s all over the place, pulling from a litany of different sources and somehow stringing them all together into a cohesive, compelling whole. But at its heart it’s a character action game with a massive emphasis on team-building, and it’s a bloody good one at that.
Comments 34
Yet another HoYoverse game I wish I could get into. I absolutely love how their games look. Maybe once I'm done with Trails through Daybreak I'll pick one of their games and give it a proper go.
I really enjoyed Star Rail for a while but eventually the grind did get to me and I bounced off. ZZZ does look cool though. Maybe I'll give it a go whenever my schedule clears up a bit. I'm too busy with Trails and I'm also back into SF6.
This game's been a ton of fun, but I don't think I'll go past the story mode. Endgame flattens out the action game side of things in favor of another DPS race, and I just don't have another gacha grind in me after Genshin.
Yeah its very good and the combat is fantastic.
"But the game does still require a PhD in free-to-play to get to grips with: a bounty of currencies, resources, skill checks, and time gates await, all filtered through a seemingly never-ending list of gameplay challenges and grinds."
As this is my first MiHoYo game I feel seen. Though Disney Speedstorm did have a ton of stuff that they narrowed down to basically only 4 things, or 5 or 6. 🤷♂️
Looking forward to diving into this but still nobody has the platinum for it so it looks like being a very very long one.
Honestly I truly find the game just ok. It doesn't really have the variety that both genshin and honkai have. And I told myself I'd only play around in it a little but I find myself really enjoying my time with it every time I log on and already planning and saving my rolls for characters I really want
I'm not sure if that's a good thing cause I really don't want to juggle a third hoyo game but it's fun 😂. I fear for when wuthering waves and project mugen are out
@Anke I don’t think you can get it yet. Worth keeping in mind the game is designed to pretty much be played forever, so even beyond the Platinum there’ll be loads more to do.
@Judal27 Hard to compare to Genshin and Star Rail when this is v1.0. I think there’s quite a lot there for launch, but obviously it will evolve dramatically in the coming year.
@get2sammyb ahh that would explain it, have they not released the story or part for those specific trophies then?
It does look like a nice dip in dip out game whilst playing other stuff. I even enjoyed it on my phone.
I’ve put in like 30 hours and spent £0.00 on it, so, like, I’m happy. I’m sure I’ll get bored at some point, but if it doesn’t cost me a penny nothing to complain about, and every day if you put in an hour or so you’ll get a few free pulls on the gatcha
I was surprised how absolutely awesome the design and vibe is. It reminds me so much of FLCL and JSRF.
Really like the combat and the animation both in combat and cutscenes is absolutely top tier but everything else is kinda meh. Definitely the weakest of the 3 games Hoyo have released on console imho. GI and HSR both seem like actual AAA console games that happen to have mobile ports, ZZZ seems like a AA mobile game that got a PS5 port.
@Anke - The platinum requires a few end game trophies which will need two teams of max rank, fully geared up characters. It'll take a while for even P2W whales to get there.
@get2sammyb I think the other 2 had variety in their v1s more than ZZZ but I also think it's probably due to the nature and type of genres they are. Genshin feels like a full open world and honkai a meaty jrpg that happen to have the usual mobile trappings that come with gacha game play like the limited energy to do certain activities. While ZZZ really feels like a mobile gacha game that happens to have 3d combat. It has a hub but it's not really as engaging or interactive as honkai's maps
And while the combat is still pretty fun. It also feels more restrictive than genshin's despite having a similar basic atk, skill, ult moveset. They limited it to 3 character switching. And there's only 5 elements so far. Knowing the game is just gonna get more bigger later on is one of the things that's keeping me playing tbh. I'm really curious to see how they're gonna expand upon it. Also cause the artstyle and character designs are top tier lol
I don't see the word gobbledygook nearly enough these days. Well done.
@Shigurui oooh that's interesting I bet it's more than a 100 hours to get there, at least!
This game is fun and I absolutely love how unique their characters are. It's not just the aesthetics but they are full of personalities.
Jeff Gerstmann recently said on his podcast that they were asking journos if they wanted footage provided and ghostwriters to do coverage for them. Pretty generous....
They were also preventing the word "gacha" in live streams. Seems like players are in good hands!!
I've got around 14 hours in so far. Didn't stick with Genshin or HSR more than a few hours but this seems to be the Hoyo game that has finally clicked with me. I think it will be one of those games that will make a good filler game in between more traditional games. I like the genre mashup they are going for, the characters and music are good and the combat is engaging enough for my liking.
The thing I appreciate the most is you can finish the dailies in 5 minutes. Some days you just might not have the time or energy to go through a mindless 30 minute grind session.
I have zero idea what a Gacha game is. Got ya? Gotcha? I’ll download it for S&Gs and see if I like it.
I'm really enjoying it. The combat and characters are a lot of fun, while the grind is a lot more streamlined.
@lacerz Ga-cha-pon, Japanese onomatopoeic word of a capsule dropping from a toy vending machine. Basically you insert premium currency and get a random character. The odds are fixed though you do get a pity system where once you've spent enough you get a guaranteed top-tier drop. Some are super predatory, some less so. MiHoYo games tend to fall on the more innocuous side of things.
Good stuff, Sammy.
Truth be told I’ve struggled to get into their games due to their large file sizes amongst other piling minor issues but I’ve ultimately come around after seeing art for this game and deciding it’s right up my alley. I’m not far so I have little to add but I’ve been having a jolly ol’ time.
@Sequel "Also, make a note of the word 'gobbledygook' - I like it! I want to use it more often in conversation" - Sir A.C.H. Melchett, Blackadder Goes Forth
@get2sammyb @Anke looking through the list it seems it's gotta be either due to the lv60 trophies or that Hollow Zero stage at the highest(?) difficulty that no one has the platinum yet.
Or maybe it's just very few who did, no idea if the system automatically jumps to 0.1% and that 0.0% means no one got it.
@lacerz gacha comes from gachapon which is what capsule machines are called in Japan.
I think just knowing that already pretty much e plains what to expect but those games rely on you "pulling" for characters to use them.
ZZZ is actually being nice and allows you to "rent" pre-set builds of characters for story content. Dunno if that's a hoyoverse thing or if it's particularly rare for gacha games but I don't remember anything I've played/tried to do that.
@Dom_31 Honkai Impact 3rd does the character renting thing a lot for its story. It also happens a little bit in Star Rail (but less).
@get2sammyb "Overabundance of gobbledygook" ain't that the truth! I'm just about entering the current end-game and have to say i'm really loving the combat. After watching a few videos online it has a FAR higher skill ceiling than I thought, there is a lot of depth, but the trouble is this is only really important in a couple of endgame modes, the rest you can literally button mash your way through.
I don't enjoy the Hollow/TV sections though and generally it just feels very dragged out, the pacing is terrible. This is a problem with all gacha games like this that have to artificially extend their playtime to keep players engaged until the next drop.
@themightyant Yeah I wish it wouldn't stop to talk to you while you're navigating the TVs. I can multitask! Talk while I'm moving around!
@get2sammyb Indeed! if you play it on speed up mode it cuts the dialogue after about 70%. Needs work.
I just can't do the grind in games like this. It's such a shame that the f2p nature of them messes with the core experience in such negative ways.
100% agree with this excellent review. Very high quality production values indeed and its format is noticeably more mobile-friendly than HSR and GI, the gobbledy-gook is definitely overwhelming and a bit wearing. As a regular F2P player of all 3 games and not enough time, one of them is going to have to bite the bullet: either ZZZ or Genshin.
Looks fantastic but I hate Gatcha and free to play games with a passion.
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