In The First Descendant, Nexon's new looter shooter, each character has their own set of abilities and gimmicks. Bunny, the first one you can unlock, has to keep moving to charge up her electricity which she can then use to fire off attacks. She does more damage the quicker she runs, so you barely shoot your gun, relying instead on her area of effect pulse ability. It’s a perfect encapsulation of the kind of playstyle the game encourages. Run past enemies, through levels, away from your teammates — go fast and skip as much as you can to get to the good stuff. The problem is there isn’t enough good stuff to justify spending time or money on the bad.
Looter shooters have a bad reputation for being too grindy, but when the core gameplay loop is satisfying, this isn’t an issue. Unfortunately, The First Descendant’s missions are repetitive, its guns lack any sense of uniqueness, its story is dull, and the Descendants themselves, while cool-looking and varied enough from each other, only have four abilities each which barely change as you progress. It’s all well and good building an experience around overpowered late-game builds, but players need a reason to want to use those builds.
Each combat zone in the game follows the same structure. You speak to a Descendant located at an outpost, then you go and do a few missions. These are all variations of killing enemies in an area, destroying generators, collecting orbs, or escorting a payload. It gets repetitive fast, especially when you’re trying to rush through to the end-game where all the best gear and builds are gated. This is a live-service game, so things will change over time and more mission types and skills could be added, but as it stands now, these features are lacking.
Even with repetitive goals, exciting combat can save a game like this, but it gets boring quickly. A Descendant’s skills level up as they do, but all that seems to happen is they do more damage or last a bit longer; there’s no tangible progression because the enemies also get stronger, so at best you’re a little ahead and one-shotting everything, able to clear missions faster, and at worst you have to retry one. The missions are challenging if you do them solo, so teamwork is encouraged, but again, the main difference here is the speed with which you churn through the content.
It doesn’t help that the guns don’t feel different from each other, either. Sure, pistols and sniper rifles shoot slower than SMGs and machine guns, but blast an enemy for long enough and it drops, so who cares what you use to do that?
The only way to feel any sense of advancement is to unlock a new Descendant, but then you either have to grind specific missions and acquire materials to research them, or pay to instantly unlock them. Even if you enjoy the gameplay loop, you have to wait an egregious number of real-life hours to research the weapons and Descendants you gather material for. The worst part is, the price to speed up the timer is the same as buying the Descendant outright in the first place, so if you’re going to skip the 16 hours it takes to research, you may as well buy them and skip all the mission grinding, too.
The lack of build diversity caused by the four skills each Descendant is locked to only amplifies that feeling of stagnation. It’s a cruel design that encourages players to buy all the Descendants so they feel like they have access to some variety, but sexy characters in skimpy outfits sell. Spending a few quid on a new hero or skin is no big deal, but when they become boring after a day and you buy another one then repeat the cycle, the money quickly adds up.
This would all be irritating but passable if the story were engaging, but it’s not. It’s your standard end of the world fare. Humanity is at war with a race called the Vulgus, and their cutscenes are the most interesting aspect of the plot. The Vulgus leaders have great character designs and varied motivations, so the drama and spectacle they provide is great, but you only get one cutscene per combat zone, right at the end. Can you spot the theme running throughout this game yet? The good bits only come after rushing through the repetitive stuff as quickly as possible.
By far the best part of The First Descendant is the Colossi. These are giant, robotic creatures that enter the world through some sort of dimension wall — think of the kaiju in Pacific Rim. They’re challenging, look incredible, and require teamwork to take down. More of these and less of the rest would greatly improve the overall experience, but they’re only accessible once specific missions are completed, further encouraging you to rush through the base game to get to them.
The one thing that makes the grind tolerable is playing with friends. Everything is so braindead that you can go on autopilot while you chit chat. Unfortunately, the only thing this achieves is higher DPS and better coordination against some of the hard end-of- level bosses and Colossi. It also highlights a huge wasted opportunity. Elemental skills and Descendants don’t synergise at all. Why don’t Valby’s water skills make Bunny’s electricity do more damage, or cause Viessa’s ice powers to freeze longer? Because then you’d have to think rather than just speeding through everything as quickly as you can. Hopefully this is something that will be expanded as development continues, because it could become a very interesting system that encourages teams to use different combinations of Descendants.
Conclusion
Destiny is grindy, but it has an immensely satisfying gameplay loop and a rich story. Outriders doesn’t have the best plot or visuals, but each class has a wide variety of powers that synergise brilliantly, meaning each build is unique to how you want to play and combat is worthwhile for its own sake. The First Descendant has the stand-out Colossi battles, but everything leading up to them is so mind-numbingly tedious that they don’t justify the time or monetary investment you’d need to spend to enjoy them. It’s the gaming equivalent of playing with a fidget spinner while on a Discord call — something to keep your hands occupied while you catch up. It’s a game designed to get you to pay to skip it, not play it, so what’s the point of it?
Comments 61
Not much of a surprise most of these Korean games are just bland, souless knock-offs
Oooh ouch! Was actually considering playing this at some point, might have to rethink that methinks 😏
Someone must never play Warframe that is all first des is a Warframe clone.
...and what did you expect from GaaS ???
The game rips off Warframe hugely, it’s a blatant copy paste of that, but worse in every way. I’ve put in 20 or so hours hoping it’d get good, but it’s just plain bad and unoriginal in every way.
scathing! idk anything about this game but people were making it sound so special so this is funny in contrast
No way is this a 3/10 game.
Turns out the real First Decendant, was the hours we wasted along the way.
Not every game can be saved by attractive characters.
It’s called The First Descendant after all that time you spunk down the drain.
I have to disagree with a 3/10. This game for me is at least a 5. Probably a 6. You will have fun for a few hours at least before it begins to feel stale.
All these games are just a 1 out of 10 to me. No thanks
Been playing since launch but gave up with it today funny enough. Its not terrible but it offers nothing new and it just feels like one big rip off, like even the hub zone is just the same layout as Destiny 2's hub. I ended up giving ZZZ another shot and its just so much better, it has its own unique hook and it actually throws plenty of bones at players who don't want to spend.
I enjoyed the demo/beta a lot, but I can't imagine letting myself sink hours into this with my backlog. With these sorts of games, it never seems like you accomplish anything. There is no "I'm done" moment. The journey and gameplay loops are important, but these games don't end. But I don't feel this way with Hell Divers, so who knows...
Pretty harsh review. It's at least a 6.
@djlard I'm not a fan of the model either, but it's a bit unfair to judge them all as if they were the same, cause they aren't.
I can tell you because, and I repeat, for as much as I despise the F2P model, The Finals has been one of the most fun games I've played in a long time, and it's by far the most generous in its pricing and free giveaways out of all the F2P games I know. It's the only F2P game I've ever spent money on (and probably will) because it's just such a good, refreshing and unique game made with a lot of care.
Would've I preferred to outright buy it for 60€? Of course. But alas, these are the times we live in, and pretty much every multiplayer game that's not already a household name is basically forced into the F2P model.
Wow, a three!?
I've got this as one of the best of the year so far, a definite 8 from me.
@Keyblade-Dan couldn’t have said it better myself.
@colonelkilgore I've been enjoying it
@Torque is that why it's one of the most played games right now? Because every one is hating it and having a awful time?
Well, it certainly isn't being talked about like either Helldivers 2 (GAAS) or Stellar Blade (T'n'A).
This review reads as if someone unlocked Bunny and then just spent the game running through levels, or someone that loads into a Strike in Destiny 2 and speed-runs it, skipping all of the ads to get to the boss, and then complains that the game is dull... It will be if you skip everything, never work on a build to get into the finer details of ability synergy etc. Games like Destiny 2, The Division, Outriders and The First Descendant live on build-craft. If you're not going to get into build-craft, you're simply providing a shallow review.
This review is why in the old days of gaming magazines, the magazines had reviewers that specialized in certain genres i.e. if a new racing game was coming up, you assigned your reviewer that knew racing games to it. If you want to review a grindy live-service game, you don't assign it to the reviewer that has no patience, runs to the end as quickly as possible, complains about grinds and wants everything (including builds) to be attainable right away.
Game is a 6/10.
This review is a 2/10.
Its at least a 7 for me 3 is harsh
@Mortal You're entitled to your opinion and entitled to disagree, but implying the reviewer doesn't know the game/genre is unfair.
Issy spent a lot of time with this game, hence we're running the review now rather than a week ago.
It's great you enjoy it, but everyone has a different view.
Even though it's free, I just can't force myself to download it and give it a go. It just looks so... generic. As a programmer myself, it's sad to see how many work hours went into it, and it’s (probably) never going to pay off...
I gave up on it as soon as I noticed how bad the AI was. The AI will either walk very slowly towards you as they shoot at you or they will charge at you to melee you. The snipers won't even reposition when they are clearly being shot at, they will sit there trying to hit you. It got so boring that I was starting to fall asleep playing it. Genuinely makes me appreciate Destiny 2's AI more even though that one is still bad but at least they still put up a fight compared to this.
Nobody forces you to grind or even pay. You can enjoy the game with available characters. For me this game is minimum 6/10 at its current state and absolutely doesn’t deserve 3.
I can't comment much because i didn't play this game. But i watched some gameplay video and it looks kinda dull despite the graphic looks nice especially the character model.
And from the review, it seems the author spent a lot of time with the game to understand the gameplay mechanic or how the MTX works. So the 3/10 could be justified.
@Mortal Your comment reads as if you spent $20 bucks on the game and trying to justify through a very biased view. I've played enough of it to realize that it is a very dull, repetitive and straight up a worse version of Warframe. The loot never feels that special or different because you constantly get millions upon millions of the same weapons with just slightly higher stats.
Gameplay is very disappointing as you can't slide, the AI is pure trash, and the grappling hook that should to feel great to use feels like absolute garbage. You can't fly off of it, you can't shoot while you're using it, and you can't swing with it. The only thing you can do is grapple onto someone to melee them but even that feels like trash. Lets not even get started on the monetization that Nexon so DESPERATELY wants you to pay for as there's loads and loads of expensive and greedy monetization.
Honestly a 3 sounds a bit strict, even in regards to Pushsquare's own review scoring policy:
@get2sammyb I'm not implying Issy doesn't "know" the game. I'm implying they're not the right person to review it.
We, as consumers of what this site provides, expect reviews to be fair and unbiased. If I read a review of a Souls-like game and the reviewer is pessimistic, giving it 2/10, I'd assume the game is very bad. But I'd also expect the review to be thorough and detailed. If I find out afterwards that the reviewer doesn't like Souls-like games but jumped at the chance to review the latest one, that throws the review out of the window
As I stated in my initial comment - this review reads as if the reviewer rushed through the game and doesn't like grinds. It's a superficial review.
If a game can be described as having a "gameplay loop", you've already lost me. I'm curious as to what is so "satisfying" about the GaaS games with a good "loop"? All these types of games are grindy and repetitive, nothing I want in a video game.
I'm enjoying it. I like the feel of the guns. I'm sure ill drop it when the story ends. The fact that I can play it solo and/or easy to find pop in groups is fun. And it's free. I'd give it a 6.
@DogPark You realize that every game has a "loop," right? From the beginning, games are all built around a gameplay loop. That saying has absolutely nothing to do with F2P games, nor GaaS titles. It's an inherent element of literally all games.
I see this game as a big, dumb, sci-fi Summer popcorn flick. Will it win awards? No. Does it entertain me? Well enough.
A 3 is supremely harsh, imo.
@Nepp67 I don't know why you think I have a sunken-cost fallacy - I wasn't singing praises of the game, going out of my way to shout out loud that it's the best game ever if you just give it a go! I haven't actually spent a penny on the game and gave it a 6/10, which would be an "okay" game at best. I'll likely keep my attention on this game into the end-game phase, and then it'll become a back-burner game to play when I don't want to get tied up in a single-player story.
Interesting side note on the monetization. I've never understood the perspective that high-cost microtransactions are a desperate attempt to get people to spend money. High cost microtransactions actually do the opposite - if 100 people look at the $95 for an Ultimate Descendant and think that's expensive, only the players with money will buy in, the "Whales" as they're often referred to. If you reduce the cost to $15, you'll catch a lot more of those 100 players. That would be the "desperate" practice as they're relying on people to repeatedly think "$15 isn't much" and spend $15 repeatedly without thinking that it all adds up. $95 is a deterrent to anyone that doesn't have free-cash, and for the large part the people that complain about it seem to be people that want the end product (the Ultimate version of the Descendant) but not actually put in the effort.
The rest of us that are willing to put in the grind don't really have any complaints about the microtransactions because they don't interest us.
*With the exception of the decision to make paints a 1-time use item applied to 1 part of the Descendants armor/body, with the player needing to pay for more. That is a filthy monetization practice.
@Toot1st Free download, defines install and uninstall.
A 6/10 is still a low rating, guys ; let’s not kid ourselves…
I've been dipping in and out of this game and I'll give a 7/10. It looks and sounds great and the controls are tight but it is a looter shooter and it's pretty much what I expected. Its great fun as a diversion to my racing games but It won't be the game I throw hours and hours into like a decent souls game or diablo etc..I have to agree this review seemed like it was a quick skim through almost as if the reviewer didn't really want to play it but had to for review purposes. I'm sure I'll be told I'm wrong and if that's the case maybe actually write a review that's more informative or get somebody to review the game that's really into the genre and can give a more genuine sounding opinion. Great game but it needs more structure.
Point 3 stimulated my curiosity. I'm going to try this this weekend.
The only looter shooter i've played was Borderlands so i can't compare this to Destiny or Warframe. This feels like a 7/10 and i think it will only get a little better in future update. Story is ok interesting enough, boss battle are enjoyable and intense, grind is fine because most of them can be done very quickly with op team.
Graphics are great played about 45 hours so far.
It's not as bad as a 3/10 but it doesn't deserve much higher, I'd say a solid 5 possibly 6 because it's free so a point for that, there's no escaping how repetitive it is though bordering on boring
Very harsh review TBH, Its not a 3/10 game at all, its most definitely a mid range looter with lots of room for improvement, so falls in the 5/6/7 range. Quite a few different guns with unique abilities that def can change a build quite a lot.
Review also doesnt mention all the buildcrafting and modding possibilities, which can get quite involved and can change your character from a wimpy glass cannon to an overpowered DPS machine.
Is it grindy? absolutely, if you want those OP mods and builds youre gonna need to grind a bit for them, but its relatively straight forward as the game signposts where you get the resources and mods to drop from, so its just a matter of replaying certain missions, boss fights etc
Its holding my attention more than I expected, and I prob wont delve tooo deep into the buildcrafting and grinding, but having fun with it atm
I've been playing for a week and I don't usually see myself playing F2P games, probably due to the stigma that's usually tied to them, but I have been enjoying this a lot. Yes it is mega grindy, but that's what I like. I like the repetitive runs, trying to get that 20% droprate item.
But hey, one person's ***** game is another person's GOTY and vice versa.
If you ever have a slight interest in a game, try and try it out for yourself before taking the words of other's as gospel. I guess maybe unless everyone on the internet is saying it's a dog's dinner. But I've seen really good, mid and low review scores for this.
Still better than Kill the Justice League.
Let's see the score for that one... OH...
I'll go buy that one I guess.
I've been playing this game for the past week and having fun with it. While I do agree with the reviewer regarding the grinding and repetitive quests to some aspect, I disagree with how things are explained in this review along with the score. First off the bat, the review mentions how Bunny is unlocked first but that's not the case. You get an option of 3 characters to start with and over time, there's an eventual quest to unlock Bunny. You'd be roughly level 20 when this quest unlocks or finishes so not immediate as implied. The review then goes into how you barely use your gun and just run around with her. Not true again; Bunny is a speed character like the Flash and builds up her ability bar by moving which you can then use an ability that release a shock wave to nearby enemies. Yes, running around without using your gun is ideal however that's only for this 1 ability which does have a cool down. You could stay stationary and shoot while releasing the shock wave but it is great crowd control to keep moving. Otherwise you're shooting like everyone else and not running away from enemies because you need to kill them for the mission to progress. The review goes on to mention how the weapons do not seem important as long as whatever you kill is dead. This could be said for any shooting game. Maybe that's the case for the blue and purple dropped weapons but for the unique/legendary types, I can feel a difference going from a handcannon to a SMG. There's no mention either that's there's 4 different types of ammo (general, impact, special, and heavy) and 11 or 12 different types of weapons to use. You can customize these as you see fit into the 3 weapon slots so if you wanted an assault rifle using general ammo and 2 heavy weapons like a sniper rifle and shotgun, you can do that. Nor does the review go into the modules to equip on your descendants and weapons to make them stronger. Increased fire rate, ammo storage, elemental damage, and attack are just some for weapons while HP/DEF/Shield boosts, skill damage increase, and skill cool down timer are some for your descendant. There's more customizing for your character that's lead on by this review.
@PocketHotDogs I do agree that repeating the same quests 10 times for a 20% drop item needed to unlock a new character or weapon sucks and perhaps that will be addressed. The odds do seem off right now. Then having to wait 4 hours for a new gun or half a day for a new character after finally getting that item is a bit much. I also agree that fighting the Colossi is one of the best features. Figuring out their mechanics and abilities to beat them sometimes after a couple tries is fun. It should be mentioned though that as the story progresses, beating Colossi is needed to move the story and unlock new areas. Perhaps the reviewer wasn't able to beat a certain Colossi and could not progress in which case I could understand the negativity but that should not hinder the review. It should also be mentioned that there's more than just repeatable story missions and Colossi. There's void missions requiring certain character abilities to unlock, outposts that have a big boss at the end (like Destiny's nightfall), there's a defend the base mode, there's a horde/wave mode, encrypted vaults to unlock, hidden records/lore to find, and if you get far enough you can unlock hard mode. While this game is still in a vanilla state, there are a bunch of modes to play if you look which based on this review, they did not. I think this 3 is very harsh but has a lot of potential to update, change, and add more content over time. If I had to score it, for being a free game and what's offered right now, I'd say a 6 but probably a 7 for those who are into these types of games.
Made an account just to post this, how can a game be a 3 and top the charts on all platforms that's available?
Reviews like this are the reason people are turning to YouTube for information. It's an easy 6.
Free to play, great graphics, decent movement, nice gun progression if you actually look into it, okay character diversity and a few more.
This game will never be an 8 but it's free to play and you can have 10-20 hours of fun with it easily.
I am completely addicted and having a blast. Love playing as Jayber with my turrets. Game is gorgeous with VRR/120Hz on balanced mode with Ray Tracing. Love the lore and world. Definitely will be my obsession for awhile.
@PocketHotDogs you should have been the reviewer buddy..much,much more info given than the review itself...pushsquare give this man a job 👍
@YankeeDoodle663 "how can a game be a 3 and top the charts on all platforms that's available?"
Because it's FREE and it's not like bad score stop some games to top download charts either. Madden series for example, it has multiple bad titles because EA doesn't give a finger about the quality. But every year it always in the top 10 chart and doesn't stop millions of people from buying it including the bad ones. Or Cyberpunk 2077 launch with mixed reviews because how bad the technical issues was. But it still top the chart and sold a lot at launch.
@PuppetMaster it's top seller on steam my friend.
Nexon and millions of players are laughing at you and your rating Pushsquare. 😂
@YankeeDoodle663 And? What part of my comment that you don't understand?
@Northern_munkey Thanks, I appreciate that. Ironically I used to do some freelance video game journalism back in the day to some low key, now defunct sites so I guess it stayed with me.
This game will be close to dead in three months time, the game has no originality and copies Destiny and Warframe too much. I played for 4 hours and didn't have fun at all.
I guessed that exact review score when I saw the power armor with bunny ears
I don't necessarily disagree with a lot of the content in this review, but it does feel overly harsh. I've played the game for a few days so far and it feels like a 'fine' game. OK, mediocre, average... these are all how I would describe it currently. Feels more like a 5/10 with some potential to get better or worse in the future.
You could certainly play much worse games than this in your free time, and I feel like those games are more deserving of a 3/10. The bottom 3rd of the 1-10 sale should be reserved for games that have are fundamentally not fun, have no redeeming qualities, and do not reliably function on the most basic levels.
@PocketHotDogs That's not true at all, I unlocked Bunny at level 10, she was the first one I got, that was just following main quest line, no grinding or anything
I have literally just downloaded it......... Only because it's free lol.
It kinda reminds me of Anthem, I was just seeing what it was like......... BUT I unlocked a trophy so it looks like I am stuck with it now........ Can't have a game on my trophy list at 1%
I really like this game.
Boss battles are great .
Story is generic but serviceable.
Graphics are great.
The mod system from Warframe can make or break a char but gives so much diversity.
The main thing for me is it's free I've got all base chars unlocked at 70 hours and most of the legendary weapons.
And surprisingly the Devs are making constant update to reduce some of the grind.
3/10 is an unfair score.
Play it yourself and go in with an open mind you never know it might scratch and itch.
So go forth my fellow descendents.
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