@Th3solution yeah the ps5 game time calculations can be a bit all over the place, you do wonder how they keep getting them so wrong with the technology they have!
Good to hear the combat is similar to DeS, I did enjoy Bloodbornes combat alot more but I found the DeS combat quite satisfying once I got to grips with it. Your doing a build sounding similar to mine in DeS, I think if I was to try Dark Soul's I would mabye try a magic build or I might do it in Elden Ring.
Hope you enjoy getting through the rest of the game, I'll keep a eye out for your posts!.
(I did plat bloodborne, getting it in there as its one of my most impressive plats š¤£)
I had some time to spend in Lordran this weekend. I made some suitable progress after some slow going the last month.
I cleared the painted world, the catacombs, the Abyss, New Londo Ruins, and Demonās Ruins. Have the āRite of Kindlingā now, so Iām swimming in Estus. Iām pretty overleveled, currently at 88.
Some fairly easy bosses, actually ā Pinwheel, the Four Kings, Gwyndolyn, Crossbreed Priscilla, Demon Firesage, a couple mini-boss Zombie Dragonsā¦. All went down pretty quickly. Able to beat them all on the first try, except Gwyndolyn, who took me 3 times because his magic attacks hit hard, but as soon as you see the telegraph clues, then itās just a matter of patience to wait for the opening and the fight becomes one of attrition. I went back and did the Moonlight Butterfly too, as I somehow missed that fight the first time I went through the Darkroot areas. She was really easy with the NPC summon help.
The hardest bosses I beat the last few days were Centepede Demon and Ceaseless Discharge. All this fire is just such a pain to deal with. The environmental hazards are sometimes harder than the enemies. Currently making my way through Lost Izalith; the lava is bad enough, but those dinosaurs there are definitely no joke either.
Oh, and Iāve placed the Lord Vessel with Kaathe. Not sure how I feel about that, but I read it was probably the better choice for the first playthrough. I usually donāt take the āevilā or ādarkā route in games, but Iām not sure either choice is particularly virtuous, from what I understand.
āWe cannot solve our problems with the same thinking we used when we created them.ā
@Th3solution fair play sol, that is one productive weekend right there. Kudos on blasting through all those bosses. I actually struggle with the Four Knights myself, particularly in ng+ etcā¦ but as has been mentioned previously in the thread, we all have our individual āproblemsā in these games.
Canāt believe what a Souls-Stan you are now šā¦ seems like only yesterday that I was extolling the virtues of Souls to a semi-curious you after having recently joined the site. āOne of us, one of usā¦ one of usā š„³
@colonelkilgore Yeah, bud ā thereās a huge barrier to entry but then you just start to get lost in the game loop. Iām not sure how DS1 stacks up content-wise to the other Souls games, but it feels much longer than Demonās Souls and even Bloodborne. Iām not sure that when I played Bloodborne that I was as dialed into the whole FromSoft schtick, so I probably missed a lot of the content (despite going out of my way to save-scum and see all 3 endings), but I feel like I saw most of what Demonās Souls had to offer. In DS1 however, Iām discovering so many little side activities and optional areas and bosses. I could have easily finished the game by now probably, but Iām soaking up all these intricate webs that From weaves into the game. I do remember after finishing Bloodborne that I had the distinct impression that the game could be replayed many times over and get a new experience each time and Iām feeling a lot of that here too. Weapon and build variance would be part of the potential novelty on replay, but also the complex NPC side stories that if you do A it locks you out of B and C. āOr if you donāt do area D by point E then F wonāt be available and therefore NPC G will be dead and youāre locked out of H and have to do I and Jā¦ā
For example, Iām getting help from a guide and Iām pretty sure Iād never have know how to save Solaire if I didnāt consult one. How was I supposed to know to level up the Daughter of Chaosās covenant with 30 Humanity which opens a door with a shortcut where there is a specific larvae you hav to kill un order to keep it from later attaching to Solaire and driving him insane and attacking later. Who would have known that in their ownā¦?
And thatās only one of many such storylines that ultimately affect how the game unveils. Normally cryptic narrative and gameplay would be a turn-off for me, but Iām fully invested at this point. It is a lot though. Iām going to have to take a break after this and cleanse my brain of all this for a while. But until then, I probably have 20-30 more hours I reckon. At least. š
āWe cannot solve our problems with the same thinking we used when we created them.ā
I'm no expert on this but I would think, depending on your definition of meaningful content, that Bloodborne is longer than Dark Souls. They both have a fairly meaty DLC and an array of optional bosses to fight, but Bloodborne also has the chalice dungeons which you need to navigate in order to get the final optional boss and the Platinum.
@johncalmc I probably felt BB was shorter because I did skip the Chalice Dungeons and the Old Hunters DLC. DS Remastered has the DLC baked in so Iāll be giving it a whirl if I donāt burn out first.
I also think that the first half of DS1 has so much trekking back and forth that I donāt remember having to do in BB, so it seems really protracted until you get the Lord Vessel.
āWe cannot solve our problems with the same thinking we used when we created them.ā
@Th3solution The Bloodborne DLC is really hard as I recall. I had loads of trouble with the main boss in it. Also some of the chalice dungeon bosses are pretty outrageous. There's a fire dog that's a bit much.
I haven't played Bloodborne for ages, actually. I should really revisit it but I'm kinda banking on them one day porting it or giving it a glow up on PS5.
@johncalmc Those are my thoughts too ā surely Bloodborne will get some kind of current gen treatment eventually. A patch at least with the much requested 60 fps, or a remaster with a few graphical touch ups, or a full remake/Directors Cut a la The Last of Us, Ghost of Tsushima, etc. (and Horizon Zero Dawn for cryinā out loud) with full PS5 bells and whistles, ray traced 4K and the fps upgrade all packaged with the DLC included and turn it over for a reselling and make some money off of it. Surely one of those three will happen in the next few years, and when it does Iāll consider a replay as well. It might be fun to do one of those specialty builds like a bloodtinge build or something
āWe cannot solve our problems with the same thinking we used when we created them.ā
@colonelkilgore Not yet. I came upon the twisty tree area (I forget what thatās called) and I think Ash Lake is at the bottom of that horrible mess, if Iām not mistaken. Those blasted curse frogs litter the area so after getting a few items there (namely itās a nice place to farm lizards) I got out of there as quick as I could. I know there is some tasty items at Ash Lake though, but I wanted to be armed with curse reversal items before going there. Is there something I need to do there?
āWe cannot solve our problems with the same thinking we used when we created them.ā
@Th3solution I think any souls-fan needs to visit Ash Lake. Itās not integral story-wise but it āfeelsā special and important to the deeper more occult lore. Maybe itās just me but it felt both the most chilled area but also the closest Iād ever been to unravelling the eternally-unravelled.
Edit. Maybe my favourite Souls music at Ash Lake too.
@colonelkilgore Thatās interesting. I didnāt know it was that important of a place, and so Iāll definitely give it a visit. Now since I have the Lord Vessel and know I wonāt be stuck down there. As I got halfway down the tree and realized Iām going to have to find my way back up this maze to get out of here, I turned tail and ran back. It is very conceivable to just get lost down there and not be able to climb back out, at least without an hour of head banging while navigating the labyrinth.
āWe cannot solve our problems with the same thinking we used when we created them.ā
@Th3solution yeah probably a good idea that, will avoid any unnecessary anxiety in relation to trying to ascend the innards of the world tree. Donāt expect any answers down thereā¦ but it may spark some pertinent questions if you get me.
Also donāt read until youāre down there and have dispatched all the enemies look around the distant surroundings and those other ātree trunksā may well remind you of the distant surroundings of an oft-visited and āmagicalā location in Bloodborne š
I started playing Bloodborne last night. I'm about four or five hours in. I'm actually surprised by how well it runs. Is this game running at 30 frames? I can barely tell. I'd been holding out on replaying Bloodborne for the remaster that's never come so it's actually the Soulsborne game I'm least familiar with despite it probably being my favourite. And I'd heard people moaning about how it runs. But it's running fine on my PS5.
I can't remember what I'm supposed to be doing. It's been too long. I've smashed up Cleric Beast and Father Gascoigne and I've reached the Blood-Starved Beast. Got it down to about 20% health but it poisoned me to death. I didn't even know you could summon NPCs in this game but I summoned one and he got killed too. They must have patched that in after I played it or I just somehow missed the entire thing. I'm probably just not remembering it properly.
Anyway, this game has the vibes. The gothic horror tentacley thing it has going on. It's real good. Banging music too. You know when you're in a scrap when the music kicks in. Best music of any Soulsborne game I'd say.
@johncalmc yeah it runs at 30 but can sometimes seem significantly worse than 30 due to frame pacing issues. As with all games at 30 though, you get used to it after a session or two and is a great game regardless (my fave game of all-time actually).
Yeah you could always summon in Bloodborne but I agree, the summons are easier to miss (& less frequent iirc) than in Souls.
Even though the game still holds up (regardless of what the interwebs may say) Iād love a remaster, just so I could go platinum the whole thing againā¦ unbelievable game!
@colonelkilgore Framerate has actually been stable for me so far. Really smooth. I'm not very far though, so maybe it'll buckle once things get a little spicier.
It's funny playing this again after all these years. Bloodborne was the first Soulsborne game I played and I've always held it in very high regard, but since then I've played all the Dark Souls games a few times and Elden Ring twice. Going back, I'm surprise by just how much Bloodborne holds up for me. It's actually even better than I remember. The combat rocks, and the music and the aesthetic are so strong.
It's also funny having more experience with the series now, seeing all the things I didn't understand or that I missed when I played Bloodborne originally. The first time around, for example, I had no idea that you could summon help from other players. I didn't use a guide and I didn't understand what anything did, and so I had to solo the whole thing. I couldn't parry with the gun the first time either, so I two handed the blades of whatever - the sword that splits into two? - and never used the guns. This time I'm using the gun.
@johncalmc Sweet! Glad youāre finding enjoyment there. Iām in the same boat with you as far as BB being my first, but Iāve not been through the whole Souls series yet like you. But I likewise did the whole thing solo, as I did also with Demonās Souls. Itās only been with Dark Souls 1 now that Iāve been dabbling in summoning NPCās. It almost feels like cheating since I was so used to tackling all these bosses solo.
The main obstacle to NPC summoning in the Souls games is the requirement to be in physical form to be able to summon. (I donāt remember how BB summons are triggered, but I think itās just more of a case-by-case basis as to whether you talked to the NPC beforehand or did some prerequisite for their summon sign to appear?) I played nearly all of DeS in spirit form so as to not shift my world tendency toward black and so far Iām playing most of DS1 in spirit/hollowed form sinceā¦ well I die a lot, and also itās just not as much of an HP penalty to worry about burning humanity all the time to keep my body. It also saves the the anxiety of a potential invasion from other players.
As far as the parry mechanic with the firearm, I used it more than Iāve used parrying in the Souls games, but I never relied on it very much since I was so inconsistent with it. I do remember Blood Starved Beast was one where the parry / bloodtinge spamming was really effective. For some reason that enemy was easy to stun with the gun, iirc.
āWe cannot solve our problems with the same thinking we used when we created them.ā
Soā¦ I think this past weekendās adventures through Dark Souls has been amongst my most frustrating yet. Iām still very overleveled and doing okay for myself, but the areas I finished didnāt necessarily correspond to character strength, or even to player skill. Those areas included Lost Izalith, fighting Bed of Chaos, and then going to Dukeās Archives and Crystal Caves and dispatching Seath the Scaleless. Also I tackled (for the second time) The Great Hollow so I could make my way to Ash Lake. Then experienced the ridiculous pitch black of Tomb of Giants where Iāve taken a break for now after navigating through to the boss gate.
Iām not sure if Iām just getting a wee bit burned out on the game or if these areas are really as annoying as I felt they were, but a few times this weekend I felt like Iām ready for this nonsense to be OVER! š So many ācheapā deaths to gravity. So many cryptic and twisted paths and trolling of the player. Wow. I mean, Iām still quite enjoying it, but these areas were a bad run of environmental obstacles and āread the mind of the game designerā type of mechanics. Kudos to anyone who cleared these areas without use of a guide. Between being lost in the dark, falling on invisible paths, having the floor fall out from under me, being kicked into the pit, and getting permanently cursedā¦ Iām wondering what other one-shot death tricks or ways to drive the player insane are left.
But for @colonelkilgore , the one reprieve I had was my visit to Ash Lake. Outside of the hydra (much easier to kill this second time around since I knew the water drop-off trick and it was actually easier to see the underwater boundary) there was a serene quality to the area.
As far as Soulsborne lore, I do see the significance as well, although itās been a while since I played Bloodborne but the Hunterās Dream is apparently one of these world trees? Like perhaps Ash Lake is a connected area with all the other realms having their own tree? There is another great franchise that does this and Iām worried to say which n case you havenāt played it yet, but the ending of the third installment has similar (but more overt) interconnecting worlds represented by physical structures.
Nevertheless in Dark Souls it doesnāt come right out and identify the connection, so Iām not sure itās real or imagined by the fanbase. Regardless, itās a pretty cool area, if nothing else it was calm and serene amidst the cramped, dark, twisted, and dangerous areas Iād gone through before and after. š
Iām getting close now, Iād suspect. And like I say, for the first time, Iām ready to move on to another game. Still, Iām invested in the series quite firmly now. I probably wonāt have much time this week but hopefully polish it off by next weekendā¦? Maybe.
āWe cannot solve our problems with the same thinking we used when we created them.ā
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