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Topic: The Art Thread

Posts 61 to 80 of 244

LieutenantFatman

Painted a bit more of the Bloodborne board game. Had a very quick play of the game the other day to figure out the rules and enjoyed what I've seen so far. Hoping to play some more next week.

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LieutenantFatman

themcnoisy

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

nessisonett

@themcnoisy I’ve been following that on Reddit! They’re really quite brilliant and it’s been fun guessing what cover’s going to be next.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Nei

Omg the Death Stranding one is so beautiful

Never belligerent but always uncompromising.

zupertramp

@themcnoisy those are incredibly well done. Some games I don't even like but still want the picture.

PSN: frownonfun
Switch: SW-5109-6573-1900 (Pops)

"One of the unloveliest and least enlightening aspects of contemporary discourse is the tendency to presume that whatever one disagrees with must be very simple—not only simple, but also simply wrong." - Elizabeth Bruenig

LieutenantFatman

Very nice, thanks for sharing mcnoisy!

LieutenantFatman

Jaz007

@themcnoisy Those are amazing. Bloodborne especially is great. That would be worth selling the game as in an official run.

Jaz007

zupertramp

Asked my kid to make me some cover art over the summer for my copy of tlou2 (i hate the way the steelbook holds the discs so i moved the discs to an empty case). This is where they've gotten so far as my requests usually don't get as much attention as whatever they actually want to draw. Plus I have no way to print atm so I asked it be hand drawn which also makes it a tad more difficult.

Still, it's coming along. Thought I'd share.

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PSN: frownonfun
Switch: SW-5109-6573-1900 (Pops)

"One of the unloveliest and least enlightening aspects of contemporary discourse is the tendency to presume that whatever one disagrees with must be very simple—not only simple, but also simply wrong." - Elizabeth Bruenig

zupertramp

@Kidfried I'm assuming you're asking my kid's age and I guess the word kid is deceiving because they aren't some artistic child savant if that's how it comes off lol. They are in college. A technical adult if not one in practice. Shamelessly plugging their art Insta now: dumbdiddlydoodles

@Zuljaras these are neat. followed you on youtube. been meaning to for a while now. what type of game is it? are these pieces for a board game or something animated?

PSN: frownonfun
Switch: SW-5109-6573-1900 (Pops)

"One of the unloveliest and least enlightening aspects of contemporary discourse is the tendency to presume that whatever one disagrees with must be very simple—not only simple, but also simply wrong." - Elizabeth Bruenig

Zuljaras

@zupertramp The game is metroidvania. I LOVE Castlevania so I decided to start developing my own game. Those sketches above are designs for bosses inside the game.

Right now I am trying to make a demo of the game with 3 playable areas and 2 bosses.

nessisonett

@Zuljaras Which IDE and language/framework are you using?

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Zuljaras

@nessisonett I started the game on Game Maker 8.1, Then I ported it to Game Maker Studio and last month I posted it to the latest Game Maker Studio 2.

The language is GML (proprietary game maker language) but it is extremely similar to Java Script with hints of C#

nessisonett

@Zuljaras I honestly can’t really get my head around a lot of GameMaker so props to you for sticking with it! My personal favourite for now is MonoGame, which is a pretty near framework by Microsoft to replace their old XNA stuff that was used for Xbox Live Arcade back in the day.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Zuljaras

@nessisonett Never heard of it., probably because I sticked with Game Maker for so long as you said

I also bought a separate software called Spine 3D so I could make those awesome moving object with many parts.

Here is a video of a Test golem object that moves with real steps + the played able to hop on it and move with it. That was a hard thing to figure out!

nessisonett

@Zuljaras That’s honestly impressive, my limited experience with GameMaker did my head in with the way they work out gravity and such!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Zuljaras

@nessisonett Gravity in GM is optional. You could write your own gravity if you want and not use the built-in function. I use it because I knew how to work with it and I even use in my underwater movement

When I started GM I did not know anything about coding but with time you learn little by little. Also it helps to learn some real programming languages after that!

My next engine after this game will be Unity for sure. Right now I am starting to learn C# so I can get into the coding part

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