They just don’t make ‘em like they used to, huh? 30 years since its launch on PC, the holy grail of immersive sims, System Shock, has made its way to PS4 and PS5 with this slick remake. This is the first opportunity us PlayStation players have had to check out the game that inspired the likes of PREY, Deus Ex, and BioShock, and as such, piecing together its labyrinthine space station is like an entertaining history lesson. But despite its new visual glow-up, System Shock is really starting to show its age.
The original System Shock launched in 1994 and shaped an entire genre. Against the evil A.I. SHODAN, a nameless hacker must fight their way through the maze-like space station, gradually unlocking more areas in the process. Released in 2023 on PC, this remake from Nightdive Studios adds a lick of modernised paint to this classic, with a visual and gameplay overhaul that should appeal to both new and returning players alike.
We want to start off by saying that visually, System Shock is a real treat on PS5. It sports this fascinating blended artstyle of both modern and retro aesthetics that perfectly embodies the original - as if Nightdive is trying to evoke what you think the game looked like back in the day. Despite having this hard-edged metallic design to its many rooms and corridors, there are refreshing pangs of vibrant colour that keep each of the game’s floors feeling fresh and unique. It’s topped off with a rock-solid performance on PS5 that means you can slither your way from maintenance to the executive floors without a single stutter.
The first thing you’ll notice about System Shock is that it is not there to help you - at all. This is a tough game, both through its so-so combat, and its gruelling space station puzzles. It’s both the good and bad of this remake, as it is invigorating to play a game that really makes you sift through text and audio logs. Something as simple as figuring out a code may require you to visit multiple areas across various levels of the station, and you’ll need to physically note the code down as the game won’t store it for you. Playing a game with a notepad by your side is a rather niche aspect of a bygone era of gaming, but you’ll undoubtedly sit up on your seat a little as System Shock challenges you this way.
Finally figuring out a long sought after code, or turning on the power that grants you access to a whole new level of the station is immensely gratifying. This is also a game that feeds off of your curiosity, where you can track the storylines of ill-fated characters and slowly piece together the puzzle of the station’s A.I. takeover. Very rarely will System Shock spell it out for you, so if you aren’t keen on sifting through reams of texts, then its setting will likely come across as very surface level. Certainly you aren’t going to find environmental storytelling here like you do in Dishonored for example, and System Shock does very little to establish a history prior to SHODAN’s current takeover.
That however is the seed of our frustrations with System Shock. Since a lot of the context of the station lies in the text and audio logs, there’s very little reason to explore its various hallways and offices beyond the need to progress to the next level. Every now and again you’ll find a new weapon, or a modkit station to upgrade your arsenal, but for the most part you’ll be wandering in circles wondering what to do and where to go, and more than a few times you’ll spend upwards of 20 minutes trying to gain access to a room that has very little reward inside. System Shock is littered with dead ends, which in itself is fine, but with another audio log often being the big reward, it’s hard not to feel unenthused at times.
Exploration can also feel trite thanks to its grindy recycling system, where you hoard masses of junk, vaporise it all to negate inventory issues, and then cart it to a recycling station to earn a few vitcoins. It’s nice to see what is clearly the inception of the recycling system in PREY, but it doesn’t quite have the same satisfying loop. It’s here too that it becomes glaringly obvious that the game is not meant to be played with a controller. Inventory management is incredibly tedious and lacks the speed or ease of use that you’ll find with a mouse and keyboard.
Frustrations carry over to the combat too, which if we’re being honest, just isn’t great. To give credit where credit is due, System Shock tries to keep things fresh with the most random collection of enemies we’ve ever seen. From cyborgs to floating bacteria, there is always an aspect of surprise as you encounter new enemy types, and things certainly improve as you discover better weapons. However, the issue is that the combat never really has the weight or dynamism that you’d get in more modern releases. Melee weapons lack impact, guns lack oomph, and with next to no cover, you’re essentially trading shots with an enemy that practically never misses - and this is the same in the cyberspace portions of the game too.
The respawn system doesn’t help things either. Since any damage you’ve done or enemies you’ve killed carry over when you respawn, there’s very rarely any feeling of tension in the combat. Once you’ve unlocked that floor’s respawn area, you can be back in action within 30 seconds. You then have a choice of either using your healing supplies to inch ahead, or hoard them for the boss fights meaning you're continually respawning, leading to some stilted progression. There is an in-depth difficulty setting to counter this if things prove to be too tough, but there is oddly no option to change this mid-game so you either have to stick with it or restart with a new save.
Conclusion
At the end of the day, System Shock is the faithful remake of a 30-year-old game, and you can feel that age in every facet of its being. In some ways, this is a tantalising look back at the game that started an entire genre, and if you’ve got the enthusiasm or nostalgia for immersive sims like it, then it’s worth checking out for that alone. However, if you lack that nostalgic connection, then System Shock is more a showcase of how far the genre has come, rather than a spotlight on how well it’s held up. System Shock may have walked so others in the genre could run, but for us, that walk is just a little too slow.
Comments 38
I tried the demo during the FPS Fest on Steam and I didn't gel with it, and I played the original System Shock a few years back.
I recently completed this on Steam. The game doesn't hold your hand at all and is challenging but I ended up loving it after I put 40 hours in
Sounds like a slog.
Oh not as positive as I would have hoped; still very curious to experience this! From what I know System Shock 2 is when this series really shined
Very much a good game. Not a perfect remake and the second game is definitely better but it’s well worth playing.
Gets a 9 on PureXbox and a 6 here. Guess this is one game people are gonna have to do a bit of research on to see if it's for them.
And Purexbox just gave it a 9
Pushsquare have been pretty harsh with their scores recently! I'm adding two on from now on!
I do get that reviews are entirely subjective, but it is weird to see @PJOreilly give it a 9/10 over on Pure Xbox. I’m not sure why, but it appears like 90%+ of games score at least a point lower here on Push Square than everywhere else. Particularly when comparing to fellow Hookshot sites, Nintendo Life and the aforementioned Pure Xbox. Personally, I always appreciate PJ’s reviews. He usually has a positive slant and his opinions regularly seem to align with mine.
@The_Pixel_King I mean, the score may be lower but the conclusion spells out who the game is for:
“ In some ways, this is a tantalising look back at the game that started an entire genre, and if you’ve got the enthusiasm or nostalgia for immersive sims like it, then it’s worth checking out for that alone. However, if you lack that nostalgic connection, then System Shock is more a showcase of how far the genre has come, rather than a spotlight on how well it’s held up.”
This seems more than fair to me and isn’t even that negative really.
@get2sammyb Oh I’m not saying the review is negative or unfair, Sammy. I’m simply stating the fact that Push Square reviews are often a point or two lower than your sister sites. Just an observation, buddy.
sorry but push sqaure score too harshly and pure xbox score too generously
Buying this no matter the review. Its System Shock.
Good review. I have been really looking forward to this mainly due to loving a lot of the games that it inspired but never played the original. I didn’t really stop to think about how more modern takes on a genre can often improve the overall experience and add quality of life features I often take for granted in games nowadays.
I’m still interested but it’s probably a sale buy rather than a day one buy for me. Appreciate the honest reviews Push. I would rather you give me pause for thought then encourage me to spend money on something I would probably get frustrated with.
I think that the PushSquare score is exactly where it should be. This is an old clunker of a game that is heavily dependent upon nostalgia doing the heavy lifting. I very much doubt that an Alpha or a Zoomer will find anything but frustration here.
@trev666 Just take the average, then!
@__Seraph Yeah, bump em up I say. Dragon's Dogma 2 is definitely an 11 😎
Not sure one whether to get this 🤔 I feel like I might end up losing interest part way through... but I've never played the game and I'm fascinated nonetheless.
In no universe is System Shock a 6 especially this remake. There’s also difficulty settings to help with combat,puzzles,story and cyberspace to where you can have a great time regardless your skill level. For example putting the mission category to 1 adds navigation points pointing to quest related items and the game prevents you from dropping quest items so you don’t forget where they are.
This is disappointing. I was rather looking forward to it. I might pick it up on a sale.
Of course, if you judge the past from today's mindset.... People have forgotten how gaming was 30 years ago, it required dedication and some crazyness. Like, I replayed Mario Bros 3 on NES, it is incredibly hard and frustrating, even not fun at all most of the time. I am surprised that 30 years ago I mastered it to the point of being able to beat the game in an afternoon. Today I would no longer have this patience! So yeah, System Shock, I know what to expect!
It looks nice but gameplay here doesn't look interesting to me. Looks repetitive and somewhat boring with the lone character, similiar looking corridors, and no other human characters.
System Shock played 30 years ago was the most intense and immersive experience I had with a video game ever. I was just reading Neuromancer at the same time and was a blast.
Not reading the review, sorry the score is way too low for this great remake.
@LifeGirl “ This is an old clunker of a game that is heavily dependent upon nostalgia doing the heavy lifting”
I played this for the first time a few months ago - so nostalgia wasn’t a factor for me - and I thought it held up shockingly well. Then again, I’m a sucker for immersive sims, so I got a kick out of seeing where many of the defining traits of the “genre” originated.
(For the record, I’m not criticizing the review here. Just saying there are more reasons to play it in 2024 than just nostalgia.)
I'm gonna pass
I've read some other reviews, it seems that the game is really designed to be played with keyboard and mouse on PC. Some moves are not even mapped on the PS controller, it's really difficult to play on a console. Same for the menus and inventory that are painful to manage on a controller. Ok, I'm going to pass on this one for PlayStation...
If Push Square didn't like it, it means it's good!
I can't wait to play this masterpiece of remake
@NeonTiger If a game is not on the same technical level as Sony's first party, they don't like it.
I stopped playing FPS games after Apex Legends in 2022 since then I have never played nor neither purchased a shooter game as non of these games have deviated from the flowchart formula
#1 go through long linear corridors, shoot some baddies, solve levels puzzles, beat level boss rinse and repeat , learn about the vague plot on why the game's world has become what it is whether its an alien invasion, ai gone rogue, zombies, of some other mutating disease to me its all been the same since the mid 90's but ppl love these games for some reason
I really want to play this game, but the comments about walking in circles, unrewarding exploration, sifting through text logs, and needing a physical notebook to keep track of codes and such have totally turned me off. Just don’t have the time and patience for that kind of gaming anymore, sadly…
@sop Neuromancer is insane and amazing! Currently working my way through the Blazing Chrome short story collection, and then on to Pattern Recognition!
@ear_wig To put things in perspective, System Shock was released a year after Doom. The level design was rudimentary at that time, like, what can you do with a bunch of rectangles and squares... I agree that it's hard today to still tolerate that. For me the nostalgia will stay on watching videos on YouTube, unfortunately.
WHY SO SERIOUS ?
I’m liking push squares high standards lately makes me appreciate their reviews more
Looking forward to this. I've played 2 a bunch of times but never 1.
I can not wait for a System Shock 2 Remake on PS5. I will give this one a try as well. Part 2 was awesome back in the day.
@Ray_Ray_Regasis What does you playing a free-to-play battle royale have to do with this remake of a nascent immersive sim? The perspective?
I never pld the original System Shock, although I'm old enough but since Prey I didn't have so much fun with an immersive sim, so it's pretty clear, that this truly is the source of the genre.
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