Sea of Thieves has finally dropped its anchor in PS5 waters, bringing with it years of content updates, quality of life improvements, and some of the best-looking water in a video game. But is this now former Xbox exclusive still worth playing six years after its initial launch? And how friendly is it to newcomers like us? After taking to the high seas with a rag-tag crew on PS5, Sea of Thieves proves itself to be one of the most approachable live service games on the market, and one we can’t wait to see grow on PlayStation.
We’ve always quietly liked the look of Sea of Thieves. From its vibrant art-style to its meme-able viral clips from across the years, it’s always looked like a fun time with friends to us. Thankfully, then, mere hours into our time with it, it’s clear that Sea of Thieves is exactly the type of experience we’d hoped for — but it’s also so much more.
This open seas online adventure tasks you and a crew of up to three friends to conquer navigation, storms, and naval combat while stuffing your ship with treasure and selling it for profit. That's about as deep as the basic gameplay loop of Sea of Thieves gets, but it’s also what makes it so damn enjoyable.
Developer Rare has cooked up one of the most accessible live service games we’ve ever played. This isn’t an experience all too concerned with levelling up or figuring out builds, instead focusing on crafting fun and action-packed adventures for you and your crew. Carrying out treasure hunts and bounties, you’ll rank up one of the game’s three factions, which subsequently unlock more rewarding missions. However, the real reward of your exploits are purely cosmetic, which changes the fundamental structure of an evolving game like this. “Levelling up” in this case is about gaining the knowledge and tactics to play the game more effectively.
It means that us lesser experienced PlayStation players are able to join the Xbox veterans without having to play catch up. Sure, there are things to learn and meta aspects to uncover, but there’ll never be a level disparity between you and your team. Having fallen behind on titles like Destiny 2 and Diablo 4 in the past, it’s incredibly refreshing to find a live service game that allows you to play at your own pace.
Once you’ve become acquainted with the game, what is the moment-to-moment gameplay actually like? Perhaps unsurprisingly, navigation is a massive pillar of the Sea of Thieves experience. Whether you're sailing a Sloop, Brigantine, or Galleon, you need to work together with your crew to even make it to your destination. Navigating with the lower deck map, angling the sails to catch the wind, steering at the helm, and even spotting dangers from the crow’s nest are all roles that need filling. It’s a process that ensures you're engaged with the experience and engaged with your crew. Without any map markers, you need to pay attention to the world and in-game navigation options, making the immersion of traversing the seas worth checking out alone.
Navigating your ship is just the start of your troubles, however, as the expansive seas are filled with other players — and this is where things get really interesting. Player-operated ships aren’t noted by gamer tags unless spotted in the spyglass, leading to some paranoid peeping from the crow’s nest as you scan the horizon for dangers. The setting is so vast that you’ll be questioning the intent of distant ships based purely on sail positioning and movement.
Realising that a larger ship is on your tail is an exhilarating experience that thrusts your crew into overdrive. The perpetual game of cat and mouse is endlessly fun as you load up cannons, prepare for anchor-whipping turns, and change your tactics at a moment’s notice. Even combat itself is a team effort as someone still needs to steer as another fires and someone scoops out buckets of water and repairs the holes in the ship. There is a chaotic flexibility to combat, which means backing out is just as much an option as firing a crew member via cannon onto the enemy ship to drop their anchor. Whenever we sink an enemy ship, even if it means the end of our own, there is a euphoric sense of victory, like outsmarting your enemy in a game of watery chess.
Combat becomes all the more nail-biting when you have a ship full of loot. Sailing to one of the game’s many islands, you’ll dig up forgotten chests or claim the skulls of skeletal enemies in various bounties. It’s up to you how much you stock up on chests and skulls before eventually returning to port to cash it all in. It crafts up a brilliant risk and reward gameplay loop, which leaves you anxiously scanning the horizon as you make your way to the nearest outpost, which often result in some exhilarating chases.
If we had to pick out one issue with the game, it would be the sword and gun combat which is incredibly plain. While in one sense it slots into the Sea of Thieves experience perfectly, on the other, land-locked battles require next to none of the tact or team coordination found in naval combat. It's not something that ever ruined our experience with the game, but it certainly lacked that oomph.
Regardless of whether you're fighting or exploring though, Sea of Thieves is a wonder to exist in. It sports this ageless art-style with a gorgeous colour palette and, as we mentioned, some of the best-looking water in video games. Period. Quite often our crew would gawk at the stunning sunsets while playing sea shanties on our various instruments, which is certainly all helped by the game’s buttery 60 frames-per-second performance. The whole visual presentation brilliantly captures a sense of place that further establishes that sense of adventure.
Conclusion
Sea of Thieves is a blast when playing with friends. With its focus on cosmetic customisation, we slipped into the pirate’s life with ease – even after six years of updates and seasonal changes. Its natural and immersive approach to navigation makes it a seafaring sandbox well worth visiting, and a focus on cosmetics over high-tier loot make it a game you can play at your own pace. It’s a delight to steadily come to grips with the mechanics of the game too, whether that be how to outmanoeuvre enemy ships or sell your loot with quickened efficiency. It might not have the same level of grind that a lot of players look for in a live service game, but there’s endless pirate fun to be had here, and we’re glad that PlayStation players finally have the opportunity to join in on the swashbuckling chaos.
Comments 31
My body is ready!
@Bentleyma Good, because you’re going to get a sword, right in it!
It looks fun, but have so much other stuff to do...so will have to wait.
Clearly not AAAA quality like Skull and Bones
How is this as a solo player? I've got a couple of friends interested in checking it out but as often happens, people drift on to other things. Just wondering if it's worth playing if I'm eventually likely to spend more time solo than with friends
@Paper_Yoshi I've played on PC a bit and honestly it's not worth playing if you're solo. It's very hard to navigate and do everything necessary on your ship by yourself. With friends it's a really good time. There is also no progression system which would make the game phenomenal. Everything you earn is just cosmetic.
Great review, Aaron. Personally not sure this one is for me but I imagine it’s going to be popular on PS5.
You can play solo. But the fun is playing with others TBH... It is a really fun game. I pre ordered it. And can't wait till tomorrow when the standard version unlocks.
Probably my favourite Xbox game of the last decade and a live service which doesn't pressure you into playing all the time and it's just great fun whilst also looking amazing
@Czar_Khastik Indeed, you can't beat that stamina based ship traveling gameplay
@Paper_Yoshi It can be enjoyed solo, especially the PVE quests and Tall tales (story campaigns). But there are a lot of groups to meet people to play with and that's an even better experience
Removed - trolling/baiting
One of the best, if not the best, live service game I've ever played. An example of how to provide great content, all included for free, and hundreds of hours of entertainment. Highly recommended.
Recently got back into this on the Xbox with my son. Game is easy to get into, water physics are amazing, and even if we’re just sailing around it’s a bit of a blast. Can’t recommend enough.
@Zanao Sounds great. Too bad they don't have options for CPU players in your crew. Fully multi-player games just aren't my jam.
Is it still the case that you can't actually manually customise your character, you just randomly generate one repeatedly until you get the least ugly one?
As I get older playing games with this level of cooperation gets practically impossible. Find multiple friends who play video games: highly unlikely. Find multiple friends who play the same game: virtually impossible. Finding multiple friends who all play the same game and can sync up their schedules for something like this: not happening. Finding multiple friends who all play the same game and can sync up their schedules for something like this on any kind of recurring basis: Lol, have to be taking the p*ss. Looks fun though.
An excellent Xbox franchise indeed.
@Sequel amen brotha 🙏
@NeonPizza I think if you like Monkey Island or Pirates of the Caribbean you would love the Sea of Thieves Tall Tales. Those story-driven quests can last around 30 hours.
@NeonPizza Not sure if it has good SP tbh, my impression was that it's heavily co-op focused so communication is key. Honestly, i'd rather they leaned into that if that's the game they were going for, compromising would have watered it down. I play some MP but it's mostly low stakes where I can hop in and out, Splatoon is a bit one.. also like the look of helldivers. Still plenty of amazing single player games for me to work through, though like you I do miss the old days of having a strong network who were always available. That's life, and I clearly don't want it that badly because I could build up a little network if I really wanted to.. but don't really want to if i'm being honest with myself.
@Matroska Lol. I think it’s still the same. I had the same thoughts about the game the first time I tried it.
@Czar_Khastik Yay, you're back!!!
@Foxhound Thanks, it's nice to be back with you fellas
@Paper_Yoshi Definitely not for solo adventures! At least, 2 people would be needed to really enjoy it, but a whole crew makes for a much smoother experience, given it allows for use of bigger ships, where every person has a role to play. On your own, you'd just get lost or sunk very quickly, or it'd be a very slow process of having to keep switching your task (steering, navigating, sails, fixing up the boat, etc.) with very minimal progress.
@Paper_Yoshi
I like your username
@Papery0shi Snap 😂
Isn’t this game 1st Person? What’s with all the cosmetics for your character if you don’t even see him?
No PS4 version? I thought this was coming to both of Sony's current home consoles? 🤔
@Nailz Other people will in multiplayer.
@WiiWareWave how does that help me??
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