Action games in the mould of Devil May Cry are becoming rarer in this age of the Soulslike, but developer S-GAME is bringing them back with real style. Phantom Blade Zero is one of our favourite games we played during Summer Game Fest Play Days, and that's thanks to its refreshingly expressive battles — despite what it looks like when it's standing still.
From our 20 minutes of hands-on time, we went through a handful of different combat scenarios cherry-picked to show off combat against both regular enemies and bosses. Its bleak aesthetic may mean it looks like a Souls-esque affair, but its presentation belies a much faster experience. For a simple comparison, it sort of sits somewhere between Sekiro: Shadows Die Twice and flashier action titles like Bayonetta, and it kinda rules.
You can take two primary weapons into battle — these changed up between each of the demo's scenarios, but in general terms we had access to a balanced katana, faster dual blades, and larger, heavier swords. Each of them obviously has a slightly different feel, but all of them have the capacity for exciting combos. Despite how insane some of the swordplay looks, performing them is as simple as a few presses of Square and Triangle for light and heavy attacks, making it immediately easy to get into.
However, that doesn't mean there's zero challenge. Battles are over quickly, and that's a two-way street; death comes quickly if you let enemies get on top of you. Fortunately you can dodge out of the way, block attacks, and parry them with a relatively generous window, so there are plenty of defensive options at your disposal.
The game is geared towards aggressive play, though. You need to pressure enemies to reduce their stance meter and open them up, then turn them to paste with follow-up attacks. Perfect parries and perfect dodges will automatically see you perform counters that deal a lot of stagger damage. In addition to your regular weapons, you'll also have access to a pair of special weapon attacks and two Phantom Edges — equipment that gives your move set a little more variety. We used a bow and arrows for some ranged attacks, a chargeable cannon blast, and a flamethrower to control crowds. You're encouraged to use all these offensive options and stay on top of your foes, and it's a lot of fun.
The boss we fought attacked with a giant spinning blade on a chain, and the enclosed space in which you fight them make it a pretty intense battle. In contrast to the open, outdoors areas seen elsewhere in our demo, this was inside an ornate temple, and it was a good example of how you're able to use the environment to your advantage. You can approach pillars in each corner of the room and interact with them to run up and launch at the boss, interrupting his next attack.
When you use everything in your arsenal and get into a good flow, chaining together parries, utilising different combos, and keeping on the pressure with Phantom Edges, it all looks and feels fantastic. There are some rough edges to the visuals, but with steady performance and such expressive animation, we barely noticed them in full motion. Any fan of fast-paced action games will definitely want to keep this on their radar — especially if you're a little weary of the endless supply of Soulslikes these days.
Phantom Blade Zero doesn't yet have a date, but it's heading to PS5 sometime soon. Are you looking forward to this slick action title? Hack and slash in the comments section below.
Comments 37
This has bumped its way up to one of my most anticipated games. It looks stylish as hell!
I've been keeping an eye on this for a while and I really like what I see. The souls genre is my favorite and I do like the challenge.
Very relieved it's not just another soulslike. This sounds like what i was hoping Stellar Blade would be.
ACTION ACTION ACTION
Sony is showing a very good eye for chinese games.
This looks and sounds fantastic.
This game looks fantastic. Reminds me of Ninja Gaiden in a good way! I'll be honest I hate how boring Souls gameplay is in general. We need more fast paced action games like Stellar Blade and Ronin.
this looks really good, i'm kinda hyped. Sony really did a good move investing in asian developers
This has always LOOKED great but to hear it might PLAY great too is brilliant. Looking forward to it. Love Sony’s investments into new studios and cultures
@Solingo_Bill Yeah. Sony invested a lot in Asian (outside Japan) devs for years. They had China and India Hero Project for indie devs, open PS Studio in Malaysia, and collab with Korean devs like Shift Up (Stellar Blade) and Neowiz (Lies of P).
It's really nice to see Sony spread their wings outside US, EU, and Japan.
I am glad this developer (and Shift Up) realises that there is a market for people who like action games, but don't want to be crucified with Soulslike difficulty.
Bravo! This looks great, hope it releases this year.
Thank god its not another soulslike,they are the plague of singleplayer gaming.
@Radekbejbl1 Hyperbole much?
Very much looking forward to this. It’s interesting to see what studios Sony has been investing in and where they’re from.
A lot more interested in it, given that it’s not another Souls game. Feels like, since Elden Ring, half the titles we get announced are Souls inspired in some way, so I’m glad this has some of that flavor, but is something different.
@Thumper The way I remember it, many of those action games were plenty difficult before the Soulslike age.
Like the Ninja Gaiden series for example.
@WhiteRabbit a little bit,i love the genre,but damn there are a lot soulslike games,we need variey on triple AAA scene
Good. Not all games needs to be soulslike. Good action games are really welcome!! I will wait for this one!!
@Radekbejbl1
Git gud
(Sorry couldn't resist)
Anyway, Souls-Likes are awesome. 😁
@Mustoe HAHAHA🤣🤣🤣
I really love soulslike genre,Bloodborne alltime favourite,Dark Souls trilogy in top 10 alltime...
Just there are soooo many of them
@Radekbejbl1
Yes there is an awful lot of them. I agree that not every 3rd person action game has to be a Souls-Like.
Phantom blade zero looks excellent.word up son
Sounds fun. I couldn’t get into the Niohlike games. Maybe this’ll be fun.
@GeeEssEff
That's the thing with Souls games. They never feel grounded. Kinda arcady and very game-y.
Same with Nioh.
This looks like they've nailed that aspect and I'm very much in anticipation
Apparently an art director who worked at fromSoftware on Demon souls and Dark Souls now works at S-Game and that's why it looks like a Souls even though it is much more fast paced like a Hack'n'slash.
I'm glad the demo is getting a positive reception. I've been looking forward to this game since it was first revealed.
@Perturbator Souls were a different kind of difficulty but you could for the most part beat them with leveling, gear, and your own experience. Games like Ninja Gaiden are just hardcore. A whole higher level of difficult.
@Specky Souls games are very grounded..that was the draw. That's the whole reason Demon's Souls became popular. I don't think you played them, or even Nioh very much. Nioh is very skill based which is why I loved it so much. Nothing like Souls games but still great, arguably better than them.
@JohntheRaptor
I've been there since DS PS3. Not something much of these entitled Souls fans can say.
And I disagree. Souls is a bit floaty. You can spin the stick and the character will do so as well. Especially Bloodborne and Sekiro. They're just very light feeling. Same with Nioh. Very arcady.
Demons souls remake kinda fixed this. The legs animations got better then got worse again with Elden Ring.
Something grounded would be more like Tsushima or RDR or Last of Us. Bit slower. Feels like gravity is there. Bit more realistic.
@Mustoe btw cool sign for avatar,Quake is awesome,especially first one👍
Definitely interested! This game has some sick moves!
@PuppetMaster I think is something a lot of people are forgetting because most of the in-house studios are western but we are just not seeing the fruits of the Chinese Hero Projects investments and its looking nice.
Not until you mentioned it, I hadn't realized we really don't get games like Devil May Cry anymore. Why is that?
This is absolutely a game that I will need to play a demo of before I make a purchase anytime soon after release. Looks great, but I have heard enough lukewarm reactions from media outlets to not sell me on it yet.
Finally a "not a souls like" game that looks good! I just hope it doesn't lean far into the Nioh which is like Souls for hyperactive kids. I never managed to beat the first boss in Nioh 2 much as I tried! Just don't have the reflexes for it. Even as a kid I wouldn't have.
Glad to hear it's more on action. Look forward to more.
@get2sammyb do you know if it’s 60fps?
i'm glad that people are starting to pay attention to some of these games i feel like they look amazing. they decided to give more press to games like this and its a good thing imo. if they need to do anything its invest in these studios more i wouldn't mind if they bought them either. for some reason it feels like a game needs t big name studio behind the game to make people care about it these days though.
Devil May Cry and those specific type of games (Bayonetta, Metal Gear Rising, and even the old God of War games have always been favorites of mine.
I was a little concerned at first because parts of the HUD looked souls-like. But even if it's there's only slight inspiration from Souls, this still looks like a game that I can't ignore.
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