Tom & Jerry is one of the playable characters in MultiVersus, the free-to-play platform fighter from Warner Bros. Games. This duo has been doing battle against each other for decades, and the pair inadvertently work together to get the best of their enemies. As part of our MultiVersus guide, we will be outlining all you need to know about Tom & Jerry in the game, including all costumes, how to unlock, and how to win.
MultiVersus: Tom & Jerry - All Costumes, How to Unlock, and How to Win
Below is everything you need to know about Tom & Jerry in MultiVersus, including all costumes, how to unlock, and how to win.
Who Are Tom & Jerry in MultiVersus?
Before we begin to learn about all unlockables, moves, and how to win with Tom & Jerry, we should get to know a little more about the characters courtesy of their official biography and overview.
- Name
- Tom & Jerry
- First Appearance
- "Puss Gets the Boot" (1940)
- Character Class
- Mage
- Voiced By
- Eric Bauza, William Hanna
Tom & Jerry is one of the cartoon world's most iconic double acts. Airing around the same time as the Looney Tunes, this cat and mouse duo is similarly revered for their hilarious antics. Their scenario changes, but the dynamic rarely does — Tom is a cat desperate to capture Jerry, a pesky, intelligent mouse. They occasionally work together, but are mostly at each other's throats, each of them willing to try anything to dispatch the other, leading to countless brilliant slapstick exchanges.
The cartoons have gone through many iterations throughout the years, and the pair has even starred in several films, including 2021's simply titled Tom & Jerry, a mix of live action and animation.
How Do You Get Tom & Jerry in MultiVersus?
To unlock Tom & Jerry in MultiVersus, you must spend some in-game currency in order to purchase the character.
How Much Does Tom & Jerry Cost in MultiVersus?
Tom & Jerry can be bought using any of the following:
- 3,000 Fighter Currency
- 1,000 Gleamium
- 1 Character Token
What Are Tom & Jerry's Costumes in MultiVersus and How Do You Get Them?
As with all the characters in MultiVersus, Tom & Jerry have more than one look available in the game. In addition to the default costume, Variants can be unlocked or bought, allowing you to outfit the character with a different style. Here are all Tom & Jerry costumes in MultiVersus and how to get them.
Baker Street Tom & Jerry
- Rarity
- Rare
- How to Unlock
- Purchase with 800 Gleamium.
Detectives Tom & Jerry
- Rarity
- Uncommon
- How to Unlock
- Purchase with 500 Gleamium.
Pirates Tom & Jerry
- Rarity
- Uncommon
- How to Unlock
- Purchase with 500 Gleamium.
Tooniverse Tom & Jerry
- Rarity
- Uncommon
- How to Unlock
- Purchase with 500 Gleamium.
Vampire Tom & Jerry
- Rarity
- Rare
- How to Unlock
- Purchase with 800 Gleamium.
What Are Arya Stark's Signature Perks in MultiVersus?
In this section of the guide, we're focusing on Arya Stark's Signature Perks. Each character has two or three Signature Perks that are unique to them, and like all Perks, can be purchased with Perk Currency. Let's take a look at Arya Stark's Signature Perks.
Dynamite Split
- Description
- Reflecting Tom's dynamite with his tennis racket will split it into 3 dynamite sticks, but he has less dynamite ammo.
- How to Unlock
- Purchase with 1,500 Perk Currency.
Fly Fisher
- Description
- Tom's fishing pole is weaker, but if he hits the ground or a wall with it, he will pull himself to the terrain.
- How to Unlock
- Purchase with 1,500 Perk Currency.
What Are Tom & Jerry's Moves in MultiVersus?
In this section, we will go over Tom & Jerry's moves list. Inputs shown are using default controls.
Ground Attacks
Performed while stood on the ground.
Cat and Mouse
- Input
- Hold Right + Square OR Hold Left + Square
- Description
- Tom slides forward in an attempt to catch Jerry.
Volley!
- Input
- Square
- Description
- Tom CHARGES a swing with a tennis racket that can REFLECT.
Mallet Time
- Input
- Right + Square OR Left + Square
- Description
- A COMBO of swings with a large mallet.
Paddle-Paddle-Paddle
- Input
- Up + Square
- Description
- CHARGE an attack where Tom uses a paddle ball above his head. The longer you CHARGE, the more bounces the paddle ball makes. You can move side to side during the attack.
Feline Pounce
- Input
- Down + Square
- Description
- CHARGE a pounce attack forward that BREAKS ARMOR. CHARGING increases the distance of the pounce.
Air Attacks
Performed while in mid-air.
Volley!
- Input: Square
- Description: Same as ground.
Scratch Cat
- Input
- Right + Square OR Left + Square
- Description
- Two fast swipes forward.
Trash Can Band
- Input
- Up + Square
- Description
- Tom slams trash can lids above his head. The hit is strongest where the lids collide.
Cast-Iron Crusher
- Input
- Down + Square
- Description
- Tom swings his frying pan downward.
Ground Specials
Performed while stood on the ground.
Slingshot Sharpshooter
- Input
- Triangle
- Description
- Tom aims and fires Jerry as a HEAVY PROJECTILE. If Jerry is away, Tom will shoot a tennis ball PROJECTILE towards Jerry. Tennis balls gain power if REFLECTED by Tom's tennis racket. Tom can fire multiple tennis balls until out of AMMO.
Goin' Fishin'
- Input
- Right + Triangle OR Left + Triangle
- Description
- Tom will cast forward with a fishing pole. The fishing lure PROJECTILE will stay out until you release the input or the lure hits an enemy while traveling. The lure has a SWEETSPOT after it's been out for a while.
Rocket Mouse
- Input
- Up + Triangle
- Description
- Tom straps Jerry to a rocket PROJECTILE. The rocket can be steered. If Jerry is not with Tom, then Tom launches a rocket that locks onto Jerry. COOLDOWN applies.
Snap Trap
- Input
- Down + Triangle
- Description
- Tom will place a mouse trap PROJECTILE on the ground. COOLDOWN applies. On COOLDOWN, Tom's mouse trap snaps instantly.
Air Specials
Performed while in mid-air.
Slingshot Sharpshooter
- Input
- Triangle
- Description
- Same as ground.
Goin' Fishin'
- Input
- Right + Triangle OR Left + Triangle
- Description
- Same as ground.
Rocket Mouse
- Input
- Up + Triangle
- Description
- Similar to ground, but Tom launches up slightly, and Jerry moves in an arc instead of being aimed.
Look Out Below!
- Input
- Down + Triangle
- Description
- Tom drops a stick of dynamite PROJECTILE that will explode on its second bounce or if it hits an enemy. The dynamite gains power if REFLECTED by Tom's tennis racket. Tom can drop multiple sticks until out of AMMO.
Passive Abilities
Cheesy Does It
- When Jerry is separated from Tom he will remain in place on the map. Enemies can attack Jerry to deal damage, and if Jerry takes enough damage he will be removed from the map for a COOLDOWN. If one of Tom's allies picks up Jerry, they will become STRENGTHENED, increasing the DAMAGE they deal, and briefly HASTENED, increasing their speed. While holding Jerry, allies that take damage will pass a portion of that damage to Jerry. Tom can pick up Jerry to refresh Jerry's health.
- While separated, if Tom uses is Grounded Neutral Normal, Jerry will shoot a cork towards Tom. Any other Normal attack will have Jerry shoot a cork in the direction Tom is facing. Jerry can fire multiple corks until out of AMMO. An ally can pick up Jerry to increase his available AMMO to 5. Tom can pick up Jerry to refresh AMMO.
How Do You Win as Tom & Jerry in MultiVersus?
Tom & Jerry act as one Mage class character, with plenty of Projectiles in their moveset as well as one completely unique ability: splitting up. This is one of the game's more complex fighters, though you can get by pretty handily with most of their regular moves.
The Neutral Special move sees Tom fire Jerry away as a Projectile. Wherever he lands, he'll start firing corks that can damage enemies, and the direction depends on what attacks you then perform as Tom. Having Tom and Jerry separated has other benefits; if an ally picks Jerry up, they will get a buff to their damage output and a slight increase in speed. To bring Tom and Jerry back together, simply approach Jerry with Tom.
Tom's most useful move is his Neutral Attack, which sees him charge up a tennis racquet swing. This is good for several reasons. Firstly, it deals decent damage on its own. Secondly, it can reflect Projectiles, meaning you can send them back towards opponents. Thirdly, it can be used to power up some of Tom & Jerry's other attacks.
For example, your Air Down Special drops a stick of dynamite. If you then hit it with Tom's racquet, it will fly forward and will be more powerful. Similarly, using the Neutral Special while Jerry's away will see Tom send out tennis balls. If you then strike these with the racquet, they will gain power. It's worth remembering these things and using them to your advantage.
The Up Special sends out a controllable rocket. It's slow moving, but deals great knockback, and can easily catch people off guard. Another move worth remembering is the Down Special, in which Tom lays down a mouse trap. You might as well have this down whenever you can, because in the chaos of a 2v2 brawl, an enemy will likely run into it by mistake.
Oh, and just a quick note: Jerry can fall from the arena without incurring a ringout. It's only when Tom leaves the stage that the duo is knocked out.
So, that's everything there is to know about Tom & Jerry in MultiVersus. Will you be playing as the cat and mouse rivals in MultiVersus? Share your own tips and advice in the comments section below, and check out our MultiVersus guide for much more.
PlayStation Buttons based on work by VictorPines, CC BY-SA 4.0, via Wikimedia Commons
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