When you think of truly memorable open world games, it's hard not to picture the likes of Elden Ring and The Legend of Zelda: Breath of the Wild. Both are ultimately shooting for different goals, but they share a deep appreciation for discovery. Their worlds aren't defined by map markers; they're designed in ways that push players towards the unknown, and that's what makes them so engrossing.
But there was a game all the way back in 2012 that attempted to capture that same sense of adventure — and it was called Dragon's Dogma. Initially, Capcom's first real foray into the fantasy RPG space was sadly overshadowed by Skyrim, but across the last half decade or so, the title has firmly established itself as a cult classic through positive word of mouth. There's an argument to be made that Dragon's Dogma was actually ahead of its time, with a clear emphasis on 'emergent' gameplay depth and a distinct lack of handholding — popular characteristics of critical darlings here in 2024.
And that brings us to Dragon's Dogma 2 — a much deserved sequel that diehard DD fans have been waiting 12 years for. Given the current open world landscape, Capcom could have easily changed course and crafted a more... modernised example of the genre — but no, Dragon's Dogma 2 is basically a retread of its predecessor, except it's been handed the resources and budget that its vision demands. The result is an open world action RPG that sits alongside Elden Ring and Breath of the Wild as one of the most absorbing adventures we've ever played.
Everything this game does, it does in service of the journey. And by that, we mean the vast majority of your playthrough will be spent travelling from place to place via the many, many treacherous roads that make up the title's sprawling map. These pathways are the lifeblood of Dragon's Dogma 2, offering up near constant thrills as you clamber over mountains, edge across creaking bridges, and sprint between dusty trails. It's peak open world design, both in the way it coaxes you forward with impressive-looking landmarks, and in how it feels to actually engage with the game's varied geography.
But before we continue gushing, we should probably provide a rundown on Dragon's Dogma as a concept. As was the case in the original release, you play as a completely customisable character known as the Arisen. Your (literal) heart stolen by an all-powerful dragon, it's the Arisen's duty to track the winged menace and become a hero in the eyes of the people. Just to be clear, this isn't a direct sequel; knowledge of the first game isn't at all required, although it will give you a greater appreciation for what Dragon's Dogma 2 is trying to do.
Indeed, this sequel seeks to improve upon everything that Dragon's Dogma got right. It doubles down on exploration with a far bigger map that's utterly stuffed with secrets, it fleshes out the action with more in-depth character classes (or vocations, as the game calls them), and it even strives for a more nuanced narrative. On that final point, the first game flirted with political intrigue but never quite embraced it; the storytelling was fairly fleeting, relying on a handful of key cutscenes to express tone and atmosphere, in place of a more typical, dialogue-driven plot.
It's a similar kind of deal in Dragon's Dogma 2. There's no question that the narrative takes a backseat to all of the adventuring that you'll be doing, but it does try to offer a bit more insight into the societal workings of its fantasy setting. Many of the main story quests, for example, involve courtly plots and characters with questionable motives. It's all very theatrical, especially in terms of writing, which frequently borders on the sort of whimsical script you'd associate with Shakespearean stage plays.
It goes without saying that the game's unique style of storytelling won't be for everyone — it's certainly not the kind of character-focused RPG that we've become so accustomed to. But again, Dragon's Dogma 2 is all about gameplay, and we'd dare suggest that a more involved narrative would detract from what the title does best. As a plot that simply bubbles away in the background — and gives you ample excuse to go off on far-flung adventures — it more than gets the job done.
As it turns out, everyone wants a favour from the Arisen. Nobles vie for the chosen one's influence to further their own ambitions, while the peasants cry out for help with their more humdrum happenings. It's no surprise, then, that side quests are numerous, sending you up and down the land in search of eventual glory. Most are genuinely interesting and add context to the surrounding world, but the objectives often boil down to go here, get this, bring it back. Thankfully, this is another situation where the strength of the game's exploration carries the rest of the experience; the act of actually journeying to your destination is usually the highlight of any given quest.
And that's because Dragon's Dogma 2 goes all-in on making its map as dynamic as possible. Primarily, random events and enemies are key to keeping things fresh. Whether it's a pack of squealing goblins or a ox-drawn cart being dismantled by a griffon, there's almost always something mad going on. There are even times when whole groups of foes from a nearby cave or bandit camp will be drawn into the fray, which results in utter chaos. You know in Skyrim when you'd see giants and mammoths having a go at wandering guards and think, "wow, this game really feels alive"? Well, Dragon's Dogma 2 is like that, but taken to a new level.
There's also a smattering of very subtle survival mechanics, which help maintain that integral sense of adventure. As you travel and inevitably engage in combat — there's a lot of combat — your maximum health will decrease as you take damage. At least in the game's early hours, this gradually degrading health pool forces you to stop and rest after a tough fight, either at a designated campsite out in the wilderness, or at an inn. As such, there's an element of risk versus reward to each excursion, and it's enhanced through a gorgeous day and night cycle in which more dangerous monsters (including horror-tinged creatures, like the living dead) roam the roads after sunset.
Battling against these beasts is where the game arguably shines brightest. Combat in the original Dragon's Dogma was excellent once you got to grips with its slightly jank mechanics, and the sequel just pushes everything forward. There's now an impressive smoothness to character animations, while each and every enemy type comes with its own bag of tricks that you'll need to contend with. What's more, vocations are incredibly varied in their approach, leading to an enthralling degree of experimentation as you try to find a favourite.
Really though, it's the feel of combat that's generally outstanding — a feat that Capcom has achieved time and time again over the years with titles like Monster Hunter and Devil May Cry. For the uninitiated, combat revolves around vocations and the techniques that they bestow, but it's how you handle each encounter that matters. Monsters have specific weaknesses — harpies need to be blasted out of the air before they're vulnerable, for instance — and some vocations are much better suited to clobbering certain beasts than others. You can also use the surrounding terrain to your advantage, leaping onto larger foes and climbing across them in a very Shadow of the Colossus manner. It's all brilliantly dynamic, always offering different ways to tackle increasingly crazy situations.
In short, there's little more satisfying than landing a crushing blow to an ogre's head, before watching it reel from the impact and crash to the floor. But what separates Dragon's Dogma from its peers is how you manufacture that skull-smashing attack in the first place. This is a party-based system, where your Arisen is joined on their journey by not-quite-human entities known as pawns. These AI-driven companions are central to both gameplay and the story, as they live and die by the Arisen's will. In battle, pawns act according to their prior experiences, offering advice if they're familiar with a certain foe.
They gain said experience through their adventures with other players, and that's really the crux of the pawn system as a whole. Playing online isn't a requirement — staying offline will see that your game is populated by randomised Capcom pawns — but an internet connection means that you'll encounter pawns from "other worlds"; secondary characters that each player creates alongside their Arisen. Your main pawn is your constant companion, and should they be hired by another player, they'll gain knowledge that can be put to use during your own excursions.
If you played the first game, you'll already know the pawn system inside-out, and mechanically, it's pretty much identical here in the sequel. Having said that, obvious improvements have been made to pawn AI. More specifically, pawns now fight according to their vocation. Mages and archers stay at a distance as shield-bearers and warriors wade into the carnage, preventing the moments of sheer frustration that could punctuate battles in the original release.
Overall, the pawn system remains a unique selling point. The pawns themselves still have an underlying weirdness to them, and it's amplified by the addition of pawn-to-pawn banter. New players might question why co-op isn't at least an option, but there's no denying just how endearing your trusty pawns can be, especially when you're shoulder to shoulder in the heat of battle.
Speaking of which, getting busy on the battlefield is probably when you'll notice the single greatest flaw of Dragon's Dogma 2. We are, of course, referring to its uncapped frame rate, which is capable of fluctuating anywhere between what feels like 15 and 60 frames-per-second on PS5. Now, the most important thing to note is that 90 percent of the time, the title runs at a (relatively) steady 30fps — and the game plays so smoothly that most players probably won't even notice the more minor dips. However, when things get hectic in the middle of a road that's packed with vegetation, and then the game has to render crazy magic spell effects over everything, the frame rate can tank.
Hilariously, if you pan the camera to the sky — away from all of the trees, grasses, particles, lighting effects, and shadows — you'll see the frame rate skyrocket to a solid 60. This is also the case when you enter The Rift — an interdimensional (and most importantly, barren) plane where you can recruit pawns. The highs and lows of an uncapped frame rate are clear, then, but we live in hope that Capcom can optimise the title post-launch.
It's a real shame, because visually, Dragon's Dogma 2 is often picturesque. The environmental detail — particularly out in the wilds — is stunning, and the lighting is immaculate. At times, it looks like a proper current-gen release — something that would never run on a PS4. In fact, our only presentational gripe is with the distinctly lacking dialogue animations. Lip-syncing is barely a thing outside of full-on cutscenes, and we swear that some of the stock animations are taken straight from the first game. Jarring stuff, especially when the rest of the release looks so well realised.
And finally, we need to at least mention the game's microtransactions, which, more than anything, are just very disappointing. In case it wasn't made clear already, Dragon's Dogma 2 is an incredible RPG. While playing through the entire adventure for the purposes of this review, not once did we find ourselves pining to spend real money on items that can be obtained in-game. However, the mere presence of said microtransactions feels like Capcom's spitting in the face of its own excellence. Dragon's Dogma 2 does not need microtransactions; it's a single-player, open world release that puts everything it has into its pursuit of exploration and discovery. Again, a very disappointing decision.
Conclusion
Dragon's Dogma 2 is an absolute masterpiece in terms of offering a true sense of adventure. Fans of the first game shouldn't even begin to hesitate; this is everything that Dragon's Dogma wanted to be back in 2012, and it's utterly glorious at its best. But even if you're newly Arisen, this sequel stands alongside some of the greatest open world journeys in gaming. Just fix the frame rate, and this is an all-timer.
Comments 226
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
As a massive fan of the original Dragon's Dogma, I've been waiting a long, long time for this game. Playing it almost feels surreal, and I'm so glad it's turned out the way that it has. It really is an incredible open world RPG.
Regular readers might know that I'm a big advocate of 60fps (especially in action games), and so it stings that DD2's frame rate is so unoptimised. To be crystal clear, I don't think it'll be a problem for most players. I'm a total frame rate snob and I was able to look past performance while playing DD2 because the game is just that good. But if a rock solid frame rate is something that's super important to you, then it might be best to wait and see whether Capcom improves it post-launch.
And just to follow up on this being a review in progress, I simply haven't had time to play through the whole game, and given how important the endgame (and NG+) is in the original DD, I didn't think it was right to settle on a score without getting there.
Should be sorted by launch at the end of the week, so thanks for your patience and thanks for reading!
EDIT: This review is now updated with some text edits, an additional paragraph on the game's disappointing microtransactions, and a final score. Again, happy to answer any questions people have, although you'll be scrolling quite far to post them!
Long story short, this is one of the best open world RPGs I've ever played, period. And that makes the frame rate (and microtransactions!) much harder to stomach. I don't think either of these things drags the experience down to any significant degree, but they're absolutely stopping it from being a 10/10 GOAT.
It doesn't appeal to me, didn't get into the 1st one. If were to get it would be on sale and hopefully by then they would put a 30fps cap option like killzone shadowfall and infamous 2nd son had on PS4
"The result is an open world action RPG that sits alongside Elden Ring and Breath of the Wild as one of the most absorbing adventures we've ever played."
I'm never gonna be able to focus on my backlog, am I?
"Outstanding combat"
Never a doubt.
@ShogunRok thanks for the review mate! I've waited 11 years I think it is for this game! I'm delighted it's held up to the majestic gameplay of the original and then some!
My only concern though, is the stamina system as infuriating as in the original game?
I played it at Tokyo Game Show for about an hour and didn't really like it, but I think that amount of time is a drop in the ocean for something like this so it's not really giving it a fair shake.
The bigger problem I have, much like the original Dragon's Dogma, is that it's coming out at a time when there are an embarrassment of riches. Maybe they'll have sorted out the framerate by the time I do give it a go!
This seems the best wait for a sale game, it simply isn't optimised on any platform and even on a 4090 it drops below the 30s, it wasn't ready for release and shame on Capcom for releasing something so unoptimised, however the game itself seems like a gem, albeit without many main issues of the first game properly addressed/rectified, but I think in a few months once some patches roll out it'll be a great purchase and one of the eventual gems of 2024!
As Reggie from Nintendo said "my body is ready"
90 on pc on Metacritic
88 on xbox on Metacritic
87 on ps5 on Metacritic
This looks like another Jedi Survivor scenario for me. Wait until it's running at optimal performance before playing.
@ShogunRok What level is your Pawn? We are going on an adventure.
@ShogunRok As you admit that you are a huge fan of the original if you can step back from that a little bit and the hype of the release. In all honesty is this just a retelling of the original Dragon's Dogma, essentially an expanded remaster?
@morrisseymuse Hmmm, tough to say because I never found it to be that bad! But I will say, stamina does regenerate much faster in this game (it varies slightly based on your overall weight). There isn't as much waiting around for it to max out again, and that means you can go a bit crazier with your skills.
@Splat I think she's level 60 something — very experienced.
I remember buying the first Dragon's Dogma on a whim way back on the PS3 and really enjoyed a lot of the mechanics the game had. I may buy the sequel to relive those old days.
@ShogunRok I've never played the original but everything in this review makes it sound like a game for me. My pet peeve of open worlds is mission markers and being told where to go, so having one that is rewarding to explore and the journey is enjoyable is right up my street. I'll probably buy it on PC though where I can control the framerate.
One thing I've seen is things like a wall being broken so water could wash away and enemy and running into town chased by monsters and the towns folk take up arms. Is this emergent gameplay a regular thing throughout the game?
@KundaliniRising333 Conceptually and thematically it's basically Capcom having another go at Dragon's Dogma. It even follows the same gameplay structure, just significantly fleshed out.
The actual plot varies from the original game quite a bit, though.
The original had a lot of love put into it, and the many flaws were often overshadowed by the adventure through the land. From canyons full of harpies, old ruins populated by monsters and even the lesser dragons and other gigantic foes. The game was sprawling in size and depth.
While the frame rate is a thing, and the cutscenes being off, it was never a big deal with the lip syncing being off. That said, the first was plagued by its share of bugs, but it was eventually optimized to being a fun game.
Choice was a big decision in the first with the line of being good or evil, not so easy to distinguish. The first game had a wonderful system of always putting forth the question of taking the dragons deal. Hopefully this trend continues. Looking forward to it.
Sounds like everything I wanted it to be and more 😌 I just wish it were closer to release.
There's no other RPG quite like the first. The feel of adventure had no equal.
@get2sammyb this is the problem for me at the moment, I don't really get much time to play and then LAD, FFVII, Ronin, this and many more just launch in the first 3 months of the year
This sounds absolutely incredible, and another adventure that’s going to sink hours out of my life. I really enjoy exploration in games, especially if it feels like I’m carving my own path and discovery. I can’t wait to get my hands on this.
@ShogunRok gotcha. Alongside those lines, other reviews suggest many of the 12 year old game's flaws seem to be carried over to this, can you speak to that at all?
@carlos82 Yeah, it is. The water example is quite a deliberate one — it happens near the start of the game and it's more of a 'cinematic' moment — but there are opportunities for crazy stuff to happen almost all the time.
Insane enemy spawns are probably the most common example of 'emergent' gameplay. You'll be fighting a pack of goblins and then some huge monster will come stumbling through the trees. The goblins will lose their sh*t, everyone's fighting everyone, and it's just brilliant to behold. And this sort of thing happens frequently.
@KundaliniRising333 Some of them, yeah — mostly to do with in-game dialogue and quest scenes. Some transitions are still really janky, although the proper story cutscenes are great.
Just about everything else is improved, I think, particularly in terms of gameplay.
I'm not bothered at all by the frame rate issues. Elden ring could be a bit choppy but I loved every hour of it. Lords of the fallen could be a bit ropey but again I loved every moment of it because I was too busy enjoying myself to even notice half the time. Roll on Friday is all I can say.
A PS5 pro sounds like it would fix the frame rate issues. Never played the first one, not sure if I will get this one, but tempted. rise of Ronin isn"t really interesting me, so might pick up dd2.
@ShogunRok I kind of suspected that part may have been more a marketing point but overall it sounds great. Now I just need to work out how it can fit in time to play it
I’m gonna wait till they offer 60fps.
Is this game CPU limited? On other words will it play 60 FOS on PS5 Pro? I really hope so ..
@Americansamurai1 unless it’s CPU limited.
Got an early copy of this on Series X and am absolutely loving it. With VRR, I’m not noticing the framerate dips at all. Very smooth.
@Dr_ENT I suspect its both at different times but even if it were GPU limited, the Pro isn't powerful enough to get from 30 to 60fps
@ShogunRok From all the trailers, it didnt show really many of new enemy encounters as a whole..So just wondering if there more differant around since the map bigger etc..Thanks..
I'll wait a couple of months, and hope it's been patched and polished by then.
@TheLotteryMan1 Yeah there are a number of new enemies that haven't been shown yet. The variety isn't crazy, but different monsters feel so unique to fight that I don't think repetition is really a problem.
Sounds good! I do plan on getting this later in the year. Just too much other stuff to do right now.
Loved the first one, played it a LOT - and it killed my fat 60GB PS3.
Bought a reconditioned fat PS3 and continued playing it - and it killed that fat 60GB PS3.
Played it a bit on the PS4 - the PS4 is still alive and kicking but the game was looking rough by then.
Despite the cries of 'only 60fps is good enough!' I'd rather they lock in a rock solid 30fps mode and have done - varying frame rates will cause more wailing and gnashing of teeth and drag us back to the overloaded PS3 days.
Does the color pop more in different areas of the game? All the screen shots I've seen look pretty drab, and I remember the original game was more colorful.
@ShogunRok Thank you ..For your time in replying..Cannot wait to play the game..
Is there any chance at all those stubborn donkeys capcom update it and lock it to 30? Because it doesn't matter if it's the best game ever made, if it runs like absolute arse then it ruins it 🤷♂️
N.i.c.e. dragon dogma 2 is a amazing game.and the graphics looks really excellent.word up son
@trev666 On 87 now so far, for Ps5, so all good..
Lovely. Apart from Exoprimal and their idiotic stance on mods, Capcom has been on fire for a good while now.
This is a PS5 Pro title.
@ShogunRok Do you think Dragons Dogma 2 will be followed by, and the framework fixed by, Dragons Dogma 2: Dark Arisen 2 on PS6 or is this game closer to DD:DA already?🤷🏻♂️
https://www.pushsquare.com/reviews/ps4/dragons_dogma_dark_arisen
In your 50 hours of play so far has the thought ever crossed your mind “This game could really use fast travel?”
I’m currently 9 hours into Ghost of Tsushima finally after purchasing it years ago, and I’ve already made ample use of fast travel what with new missions constantly popping up all over the place and the revitalizing hot springs being outside of the temples and camps. I just don’t have time in my life riding my horse back and forth.
And finally, DD2 better or worse than TW3? That’s the only metric that matters. I’ll let you finish it first if you’re still on the fence. GoT, as my wife puts it, has the world of HZD, but better, w/ the personality of TW3, but better, which is high praise.
It sounds like it’s great fun mechanically but I get the feeling not to expect much from the story, which is a bit of a shame. More likely I’ll pick up something else. Still, know how long people have been waiting for this and hope they have fun with it!
I think I'll be making space on my PS5 for this game, I was looking forward to it from the start of the year and seems to have delivered despite some frame rate issues.
As someone who never played the first one, this wasn’t really on my radar and I had more or less settled on Rise of the Ronin…now I don’t know what to do! 🤔 think I’ll wait until the RoR reviews drop tomorrow then go from there.
So, no performance mode with lower resolution and higher frame rate? I'll hold off the purchase until (or if) that will be resolved.
@DogPark It's quite a muted game in terms of colour, but it's brought to life by some amazing lighting effects. It's definitely more of a... realistic-looking fantasy art direction, though, a lot like the first game.
@viktorcode Nope, no graphics options on PS5 at all.
@ShogunRok thank you for getting this posted anyway, as it has been much anticipated by a lot of people, score be damned. I'm very new to the series, but I went from being on the outside looking in and only being able to see the world looking like pretty boring empty environments in gameplay trailers, especially compared to games I normally like spending time exploring in, to being genuinely excited having downloaded and tried Dark Arisen just to get a sense of how they approached the game structure in that. Needless to say I was sold near instantly, with the freeform exploration possibilities, and a similar kind of approach to how questing and roaming works in KCD and skyrim. With a unique charm that I couldn't quite put my finger on, but that usually exists in games I end up loving.
If you want to go into further details of elements you think other fans of the series, and that other deep RPG players will like, I say stop by the Dragon's Dogma 2 thread on the forum section if you get the chance, and I'm sure the people will really appreciate some extra chat about your game experience so far 😄
I'm probably most interested in the chaos and fun that can be found just by doing "stuff" in the game, not necessarily planned quests, not just some boss fights, but trying to squeeze my own stories and moments out of the world and its inhabitants by following my nose and making gameplay choices just to see what happens next or what path it leads me on. Made even more tense and exciting by the way the game deals with save files 😬😬😁😁
Super ambitious games like this are always a mixed bag. It's good that they're pushing boundaries, but the package that releases always ends up feeling like a beta for the real commercial product with the framerate issues and the like. It's the kind of game you know is going to look better, feel better, play better if you just wait to buy it until there's new hardware and/or a remaster in 5 years, and you'll probably pay half as much for it, too.
We've reached a point in gaming that as devs build what they want rather than building for current hardware, shifting your buying to be a generation behind gives you the best gaming experience. DD1 certainly played better on modern hardware as a remaster than its original version.
DD1 despite the cult though was VERY rough. The gameplay felt so janky and dated. It sounds like DD2 only somewhat improves that.
@shogunrok Is navigation improved in DD2? I remember my main issue in one is too often having no real idea where I was expected to go or what I was to do next, running into "enemy gates"/"difficulty gates" that prevented me from going one way, then finding myself stuck in places I clearly wasn't meant to be in but was in too deep to get out and eventually just gave up lost and confused. Admittedly partially that was caused by it being essentially series of corridors instead of a true open world.
@rjejr It does have fast travel, but it's fairly limited. You can ride carts but only between settlements, and ferrystones — which are used to warp between set locations — are rare and single-use. The game definitely wants you to travel as often as possible (and that's really what the game's all about anyway) — but I understand the concerns.
As for being better than TW3... What a question! At this point I'm not sure anything will ever top TW3 for me — it's just got so much of what I personally love — but I think DD2 is outstanding. If the ending and NG+ hold up, it'll probably be in my top 10 of all time (replacing the original DD, probably!).
I'm really on the fence on whether I should get this on Friday based on what I'm reading about the performance across the internet.
@ShogunRok would you say the performance is generally choppy all the way through, or it's quite stable with occasional dips if there's tons of effects on screen?
@Ravix You're spot on about the chaos being a main draw — it's what the game does best. The quests by themselves are usually nothing special, but actually getting to them, travelling to them, is where DD2 absolutely shines. The open world is the game's headline act, and I think if that's your main expectation, you'll love it.
@ShogunRok Can you start and play the game offline?
@NEStalgia It's still quite vague in terms of direction. You do get map markers for some quests — and I think the map itself is much improved over the first game — but they're more about giving you an idea of where to go and what to do, rather than a direct guide.
DD2's design is very much 'corridors' again, but I do think it's easier to navigate in that there are clear landmarks that guide your way. You tend to go in the general direction of something and you will eventually get there.
Bottom line is I think it's more accessible than the first game. Tutorials are better, map's better, quest journal is better. But by design, it still doesn't want to hold your hand too much.
Sounds like a great one for the pc after some patching. "fluctuating anywhere between what feels like 15 and 60 frames-per-second on PS5" sounds like nauseous city for me unfortunately. Hope day 1 ppl have a freaking blast with it though!
@Zeroo Most of the time performance is fine. It hovers around that 30-40fps mark in most circumstances and the game controls so smoothly that it usually isn't an issue.
But yeah, there are times, in busy areas or in chaotic fights, where you'll feel the frames drop quite dramatically. Not to unplayable levels — it's not like the game becomes a slideshow — but it's noticeable.
@GKT Just to be clear, the frame rate isn't bouncing between 15 and 60 all the time — they're just the more extreme limits. Vast majority of the time, it hovers around 30fps.
@Nightcrawler71 I am in exactly the same boat. I know I am going to buy one of them and up until recently that was almost certainly going to be Ronin. Reading the reviews of DD2 it almost seems like not playing the first is a bit of an advantage because it sounds like the sequel builds on the formula rather than reinvents it. Either way it’s going to be a fun weekend!
@LazyGrinder Yes! You can go online / offline through the main options menu.
@ShogunRok I'm happy to hear that! Thanks for clarifying, and I will pick this up on Friday.
This really does sound amazing and will likely be my next game after RotR. I love this style of adventure when it’s done well and this appears to have nailed it. Can’t wait!
At one point I considered Dragon’s Dogma one of my top 5 games ever. Have always wanted a sequel. Finally, it’s here! Now, Dark Cloud 3, anyone?!
@Ralizah This was my exact thought at that exact paragraph of this well written pre-review: “Oh, man, ANOTHER great game I have to get to??!!”
It says something about the quality of games out there right now that I am almost hoping for bad reviews at this point so I don’t feel like adding another game to the backlog. I guess DD2 is going on the pile……..😃
@ShogunRok Thanks man, enjoy. 👍
My favorite game for 20 years was FF7, but I'm watching my kid play through it now and while there is a lot to like about it so much of it is trash. TW3 will never be trash, but maybe in another 20 years you'll find something you like better. It was XC for me. It's Reyn's time!😁
Everything I wanted to hear!!! Amazing, DD finally gets appreciated in it's time, this is it boys, adventure begins...
87 metacritic which is higher than I was expecting but it sounds like more of the original which I thought was mediocre so I’ll be passing. Igns review really summed it up perfectly by saying it bolstered its strengths while adressing none of its weaknesses. Reading this gushing review and it’s crazy because it’s mostly about the combat and saying how dangerous the open world is which was true of the first while noting the story is nothing to write home about. There’s no great sidequests like Witcher 3,HFW etc, the dialogue lip sync is comical and would be harped on if it was other games just like the crap sidequests would and hell you just did with FF Rebirth. You say in the beginning it’s stuffed with secrets but give no examples so I find that hard to believe because the firsts open world had jack all to find. I feel like some reviewers see an open world with no markers and automatically think oh how unique and great and completely overlook or downplay the negatives which is just ridiculous.
YEAHHHHHHHHH LET'S F***ING GOOOOOOOOOOO
I definitely want to play the original game first so that I can fully appreciate all the improvements DD2 makes but this'll be an instant purchase once I do; CapGod's only gone and done it again folks 🤩
Definitely want this. Definitely waiting for PS5 Pro.
Even if they can't get it to 60 on that, 40 is likely or uncapped into the VRR window.
Along with higher res, likely better textures and the upscaling chops, it's an easy decision. Won't be an easy wait though!
The original is a classic which came out of nowhere for Capcom. I'm glad this one was worth the long wait.
Now remake Dino Crisis, damn you.
@ShogunRok Thanks for the review, this has put the game from barely in my vision to being a must play for me. How long did it take you to beat the campaign? A 30 hour game would take me at least a month to beat, so 100 hours games currently aren't possible for me!
@BranJ0 My total playtime is around 60 hours right now, but that's doing all of the side quests I've found and basically ignoring all means fast travel. I think if you stuck to the main story, you could finish this game in about 25-35 hours on a first run. Significantly less on repeated playthroughs as you'll know where to go and what to do. Much like the first game!
So overall a good game. Just a shame I can't deal with 30 FPS. Such a shame
Also very much appreciate you being honest about not scoring it due to lack of time!
Doesn't sound like this is for me. I need either a fun setting, a strong cast of characters, or a good story (or preferably all three of course) if I'm going to play an RPG most of the time. From the sounds of it this has none of the above. The extreme fluctuating framerate is also a turn-off. I'm not really a fps snob but I do want some consistency at least which it definitely sounds like is not the case.
I will say the combat does look cool and the pawn system is interesting even if it doesn't really speak to me personally.
The good news is that I'm spoiled for RPGs that do appeal to me at the moment so hey, go get em DD fans. Happy for you all!
@ShogunRok
When did you get the review code and how many hours did you play it so far?
@ll
Seems like we have our first game, that needs a PS5 Pro to run smooth at 60fps.
Apparently the game is targeting 4K (checkerboard) and has RT GI where you can't disable it. No wonder the performance of the game is what it is..
One more time, we see a case where the devs are just keen in providing a fidelity mode on consoles and not bothering to provide a performance mode" So disappointing..
Why not put a performance mode without RT GI and target 1440p or even 1080p? RT is generally not only GPU bound, but also very CPU intensive..
@NoHope We got review code a week ago and I've played around 60 hours.
@shogunrok what is the equipment like? Does this one have that strange upgrade system the first one had or can we craft weapons now? And are there more than the original 9 vocations?
@Fatewalker I find it incredibly weird that there's no performance mode. Definitely feels like you could tone certain graphical settings down (grass density, shadow quality, resolution) in pursuit of 60fps. And we know Capcom's RE Engine is very scalable.
Nice to be excited about a big game on my PS5 that isn't from last gen. I almost exclusively have been playing PS4 games on my PS5 this entire gen...and Switch. But now I am sounding negative. Genuinely excited to lose myself in this.
@charmingtuber Equipment system is basically the same as it was in the first game, except now there are just three main armour pieces: head, torso, and legs. You still upgrade equipment by going to a blacksmith and using materials dropped by monsters, etc.
And there are a total of 10 vocations. Some are new, some are a bit different.
@ShogunRok Did you play with a VRR enabled TV or monitor? I have VRR and I'm hoping it rescues the frame rate a little. Great review in progress by the way.
Can't wait to go on a perilous journey with my pawn and your pawns.
@ShogunRok gotcha. Thank you so much for your insights I appreciate it.
@Marquez Sadly not, but I'm very interested in seeing how much it improves with VRR. I have seen some people saying that the Xbox version with VRR seems to run noticeably better, but it's obviously impossible to verify without footage.
@ShogunRok Well I’ll at least report back once I get my hands on it - assuming I have time based on the review!
@ShogunRok
Thanks for the quick reply and kudos for not rushing to give a score out.
The perfect game to wait for a PS5 Pro version.
My steam deck won't even be able to launch it, right?
As a combat junky and not a huge open world lover, would you still recommend it? I can put up with open world if combat is good enough.
I need a new 3rd person action adventure with good/satisfying combat 😩
@Karma320 You get unlimited stamina in towns and cities, which means unlimited sprinting. Out in the wilds, sprinting steadily drains your stamina — but the normal run speed is much faster than it was in the original DD.
Stamina also regenerates a lot quicker, so you can do shorter sprints with ease, which speeds up traversal quite a lot.
@Bolverkr 100%. This is some of the best combat you'll find in an action RPG. Capcom at its finest.
This sounds amazing.. but think I'll wait till the ps5pro. Difficult wait..
@Sequel Same. Won't play this on base machine at 30.
@ShogunRok
1st time posting, long time reader.
I dont consider that a framerate snob. 60fps should be bare minimum these days (particularly with some developers PS5 games averaging well over this if you have the tv to support it).
I know its not as simple as just reduce pixel count for higher fps, but it is as simple as do not design a game which cant lock to 60fps.
Framerate is very important to some, and i am glad you detail it in most/all your reviews these days - thank you, because i can only tolerate down to about 50-55fps average as long as its smooth and VRR works well, anything less and it doesnt matter how good a game is, it becomes literally unplayable for me, so unfortunately this game is a hard no.
@Korgon yep same reason I hated the first one and knew this probably wouldn’t be for me. Like if you’re going to do an open world action rpg you better have good lore,story,characters,companions and setting or at least some of those. This game has lore that’s about as cool as watching paint dry,comical characters and not in a good way,barely any story and the pawns being the companions is bunk because they are blank slate nobodies. The reviewer being a big fan of the first,which I’ll never understand having fans lol, is the reason this review is so gushy and somewhat hyperbolic. Like I doubt this game comes close to ER or TOTK going by other reviews I’ve read but hey I’m happy he can enjoy a bland world,story and characters just because of the combat and no map markers but I need more than that in my open world rpg’s.
Very smooth and 30 fps don't go together. This is absolutely a PS5 pro game for me. This much be an awful engine to be stuck at 30 fps with those visuals
@ShogunRok Indeed, it looks like it was rushed out, no time to put some efforts to make a performance mode, or simply just very poor decision, just target 4K with forced RT GI and just uncapped it.. doesn't look great
Reminds of Jedi Survivor, after several patches they finally removed RT reflections and GI from the performance mode on both PS5 and Xbox and the results were like night and day - from a very rough frame dips and traversal stutters to a straight 60FPS
RE engine proved to be very performant at least on linear games like Resident Evil, just not sure at the moment if it's suitable for open world games like this one..
Can’t wait. Didn’t really get into the first one due to other games but am bloody determined to get lost in this , need a decent RPG in my life.
I loved the first game but it was tough love, completed it two times for the platinum and never could bring myself to play it again ever since, although I bought the remastered version some years later 😅 I'll get Rise of Ronin on 22nd and save DD2 for another time... After Stellar Blade... 😁
@Karma320 Not at all, but then I don't mind just running places normally. I think if you're the type of player who wants to do everything quickly, this game might test your patience, because you really do need to do a lot of travelling.
That said, the travelling tends to be so enjoyable, with frequent fights and dynamic events, that it's a highlight of the game.
TL;DR 8/10 PushX
Decent game, doesn't run very well on PS5. Sounds like one to get on PC then.
Ps5 pro won’t fix the fps issues when the game having some FPS issues on way capable beast pc’s. Capcom didn’t optimize this game properly. I’m still gonna play it already got this and rise of the ronin install on my ps5.
Other games that look beautiful are much better optimized. The problems with this game are not the PS5 or the Series X. It's the developer failing to optimize the game properly. Yes, Guerrilla is a first party developer, but still, there's no reason why other developers are struggling. Put in the work instead of being lazy and maybe fixing the game someday. Square Enix and now Capcom are the two latest companies to fail on that front.
I'm glad the actual game itself seems to have turned out to be really good, but even if I wasn't going to be knee deep in Rebirth for quite some time, I wouldn't be buying this game at launch. No way I'd be paying $70 and playing what is essentially a broken game when I could play something that isn't broken from a technical perspective. Developers being lazy and then some people blaming it on the hardware is getting extremely old.
Capcom got in a win with this one. I enjoyed the 1st game that I just happened to pick up on a sale. Looking forward to the sequel.
I die every time a reviewer compared a game to Eld** Ri** and Ze***
We should normalise appreciating a game on its own and not eclipsed by something else. Lets grow up as community shall we
@dark_knightmare2
I'd like to think everyone has at least one game that is kind of a guilty pleasure/cult classic. (One that I still hold dear is Lair and that game is absolutely despised by most people so who am I to come at DD fans 😄) It does seem like the original Dragons Dogma has more than many which is why I was considering giving the second one a go even though I too bounced off the original.
But I've always found @ShogunRok to have great reviews that are always honest and fair even if I don't necessarily agree with them all the time ever since I first found this site. He is upfront about being a massive fan of the original, which I appreciate as it helps provide context for the review. Also it isn't like he only focused on the positives. He lays out the negatives as well.
At the end of the day a review is just a really long opinion. It up to the reader if it is trustworthy or not but for myself at least I trust him since generally we seem to like pretty similar games most of the time. Dragons Dogma just isn't one of them is all.
@Americansamurai1 @Chaotic_Goat @captainsandman PS5 Pro is CPU restrained. The best the PS5 pro is clocked at is 3.85GHZ and the Series X is 3.80 GHZ. So while the PS5 Pro will be an awesome visual console. The FPS will be nearly the same as Series X and PS5. Sadly cause that would have made it the killer console all the way around.
lol at all the PS5 Pro haters rushing to insist it won't make this game run any better.
I'll be buying it Day one. Whatever it does to this and other games, it'll be better than playing on the base machine.
@jt887 and that's the issue. Baffles me why they use these engines that for one, don't make the game look any better, and two, even great PCs are struggling to get great performance. Hopefully by the time the Pro is out there is some decent optimisation cause I ain't playing at 30
@ShogunRok I never played the original so how is the difficulty on this game? Is it a singular hard test your abilities difficult game or are there difficulty options we can select?
@ShogunRok appreciate you not rushing out a score when you haven’t finished the game. Great review thanks for your honesty
@ShogunRok I see that you've played Ronin for a bit too. Any preference between the two, especially around story and characters?
Probably not a good comparison since you've played DD for 60 hours but I'm just curious.
@SarcasticPeanut Capcom actually added an easier difficulty to the first game that greatly lessened the damage that you took, but DD2 doesn't have any difficulty settings (yet).
I don't think DD2 is a particularly difficult game, though. You do have to learn the strengths and weaknesses of vocations and enemies, and how to tackle certain encounters, but the game's nowhere near as punishing as say... a Soulslike. Enemies can deal big damage, but you're never dying in a couple of hits, you can carry loads of healing items, and you fight with your pawns as a team.
There are times early on where you'll probably stumble across a really dangerous boss-like enemy and you're simply too low level to stand a proper chance, but it never feels completely unmanageable. I'd say the difficulty curve is actually really good — the game's somewhat challenging without it ever being brutal outside of very select circumstances.
@Skye122 It's hard to say — I'm not actually reviewing Ronin so I haven't played much of it at all, especially compared to DD2. But based on personal preference alone, I'm probably going to prefer the latter by a large degree.
To me, based on what little I played, Ronin's open world is very basic in its design, whereas DD2 feels like it actually pushes open world design forward in multiple ways. I can't really say much more than that right now, though.
@ShogunRok please explain how DD 2 pushes open world design forward I’m honestly asking because I haven’t seen any other reviews say that and watching videos I just don’t see it. It literally looks like the first DD but prettier and that one’s open world wasn’t special and was actually one of the worst I’ve experienced
@dark_knightmare2 There's a 1,900 word review up there that explains why I think that's the case!
So freaking hyped and those moaning about no 60fps well PC's are struggling to hit that right now with it so there's no chance the PS5 was ever reaching it.
It sounds nice, but the pawn system really soured the experience in the original and often broke immersion with repeated dialogue options and the fact that they didn't level up or could be customised, not to mention they really were just generic characters.
I am concerned the same will repeat here and i will get bored at the lacking narrative.
Gameplay is great and all, but i need motivation to continue, which is to say i need to want to know what happens next. If i don't, the game lost me.
Definitely not a max price purchase for me from the sounds of it. Maybe on the cheap i will risk it.
@ShogunRok Can you edit how your character looks after the initial character creation?
@ShogunRok @ShogunRok yeah I read the review and it was a very well written review but nothing in there told me that you thought it moved the open world genre forward. There’s landmarks which every open world game as but to my understanding there’s never nothing unique to find or explore just emptiness or maybe a fight which ok that’s not unique. No map markers is cool but it’s not like Elden ring or Zelda where they wanted you to discover a whole bunch of cool stuff since there’s really nothing to find but fights. I’m just not seeing and reading anywhere what is so amazing about this open world that it would push the genre forward. I’m happy that you were a big fan of the first and you love the sequel and I wish I could have been a fan but when there’s 12 years between games and it feels like you’re playing an expansion because the game doubled down on its few strengths while fixing none of its many negatives that just doesn’t cut it. I just can’t buy the statement that it moves the open world genre forward when it does nothing major that the first from 12 years ago didn’t already do and no one ever said DD 1 moved the open world genre forward.
"Frame rate can get very rough" is a big no for me (it isn't slightly, but very rough).
It seems that the game is not well optimized anywhere (consoles and PC) period. Capcom is even looking into it as we speak. Capcom clearly knew this and that's why there wasn't an actual Demo for this game for people to try.
Right now, this game doesn't deserve 10s or 9s.... but 8s and 7s with this level of technical performance (also, get the uncapped framerate BS out of here).
Steam reviews are going to be a mess for this game.
@ShogunRok I don't know why you bothered. I read your review which was great by the way and I pretty much got all the info I needed. People asking you questions you already clarified in your review just makes me think they skimmed through it. It's a continuation of the first game so why would the open world need to drastically change? There's people asking questions about the game and they have made it perfectly clear that they are not interested in this game at all but still feel the need to find negative things and comment on it. It makes no sense. When your next review drops I'll ask if the comments section has improved and made it easier to navigate the nay sayers 🤣
@B0udoir the first game was a bit of a slow burner and it took me a little while to get into it but I ended up spending a long time in it's open world and there was a lot to do. I think I was on my ng+3 when I had done everything I needed to. If you liked the first game then by the sounds of it the 2nd one is going to be a lot more of the same. If you didn't like the first game then I can't see any reason as to why you'd enjoy this one.
@ShogunRok That's not too bad at all! Think I'll be picking this up soon then! Thanks!
If it’s not running well on a 4090, a Pro won’t solve the frame rate issues, but optimisation might. I ended up being fine with Jedi Survivor after a month or so. So fingers cross for this. I loved the original, it had just the right amount of jankiness and weirdness. Reminded me a bit of the Gothic series
@ShogunRok I know the pawn system is the heart and soul of the game, but I'm not really fan of the unnecessary chatting while exploring. Can you reduce their chat frequency or mute them entirely? Thank you
@Jaz007 Yes, you can go to a barbers and get a haircut / edit tattoos in exchange for gold. Or you can acquire a specific one-use item that can be exchanged for a complete visual overhaul of your character / pawn.
@Tatarimokke You can, but it's very difficult. The only way to shut pawns up is to have them be of a certain personality, which can be changed via an item — and that item isn't readily available.
You can only do this with your pawn, too, so the pawns that you hire will need to be equipped with that personality to begin with if you don't want them talking.
@Northern_munkey Damn the moderation again deleted my comment where I ask if the open world formula in this game hold in the long run. Thanks for providing an answer!
@Deadlyblack nice. I also did the same for my PS3. I saw it at GameStop new and randomly got it. Been a fan ever since.
@DonJorginho I don't think it's a matter of optimisation as a post process, it seems they made a game that's just not going to run well in the engine no matter what.
RE Engine was made for medium sized, very high local detail games. DD2 is pretty much the opposite of that. Even on truly high end cpus, it still tanks in towns.
@rusty82 always amazes me when people drop in to an article, then go to the comments, just to say they’re not interested
@GhostInAJar it always amazes me when somebody comments on something they don't agree with just to say something that doesn't need saying. Guess we're both amazed then
One hour in... Very meh so far.
It's kinda hilarious how everyone is praising Dragons Dogma 2 for it being so different to "regular" open worlds but in my first hour I already got bombarded with more stuff on screen than in any Ubisoft game. But okay.
Combat is fun but everything looks so clunky.
And also is like every other open world so far just with one less marker maybe.
@rusty82 Looks like I’ve picked out the wittiest person on earth here
I've got it downloaded but I'm gonna wait a couple of months for patches as I always do these days. Rogue Trader just got a sorely needed (9GB!) patch months after release, and so many other games release with poor performance and bugs (performance being mentioned for DD2) I don't dare touch games at release for these reasons. It looks amazing though and I can't wait. Many games in the backlog for the meantime
@Frmknst Thanks for your feedback. By two times I tried to say here that I will wait for gamers review but got moderated each time. I'm really afraid that despite claiming to be original, this game falls in the same problems as all open world games 😞
No mention of the fact there’s only one save file. If you create a character you’re not happy with in game, there’s no starting again. In fact you have to pay a microtransaction to change your appearance, and that won’t change body type. In a single player game, this is very scummy.
@Orochilocka That's wrong, there are items in the game where it allows you to recustomize your character without spending money
@Nepp67 go and try to start a new character. I’ll wait. And it says you can get an item to change your character but the item doesn’t allow you to change your character’s body type. Who knows how long you have to wait until you get one anyway. They’re only usable at barberies. Have you played the game yet?
@Orochilocka Yes you can start again 😂 delete your save... It's Pokemon-style. Not the most user friendly. You can also get those items (the book to change body and everything) from playing the game.
You don't need to wait until I've tried because I literally did it last night 👍
@B0udoir while the game might have it's drawbacks for some, falling into the standard "cookie-cutter" open-world design is not one of them in the slightest. Nothing like a Ubisoft game for that matter.
@ShogunRok respect for adding in the microtransactions so people can go in fully informed.
Not sure it deserves 9 though - you have four negatives there that all seem quite significant? I don’t know, maybe these things don’t matter but I think I am holding off for now now.
@add286 I think that's fair. Ultimately I can only comment on my own experience, and like I say, it's one of the best open world RPGs I've ever played — frustrating frame rate and crap microtransactions included.
But if these things are enough to put you off, I certainly won't argue. This is a case of a truly incredible game being hamstrung by really stupid Capcom decisions.
@Loamy after a few hours, found the NPC in the big town who sells the book for 500 rift crystals to change your body type. Finally!
@ShogunRok isn't it a little odd to add microtransactions as an issue worth pointing out when they can be ignored? Or is it the fact they're unnecessary and can be earned anyway? If it's either case that counts then will we see them mentioned every time they appear in games now? I agree that they're never great to see but it just seems odd to choose to point them out here when games like Persona3R and other recent games don't have any mention.
Personally I'd only be pointing it out as a negative if they were predatory and required to play. Kinda like the "loot box" scenario in online games. But I for sure agree with ya that these ones in DD are pointless.
Only a couple hours in but I'm already regretting my purchase. When I heard only one save slot I assumed that was per character to avoid save scumming. I didn't realize you couldn't make alt characters! That's absurd. Games like this I typically end up making all 4 classes before I ever even finish the game with 1. I guess I can start one on another profile, but that's just tedious and unnecessary.
The FF7 Rebirth review didn't stop me from enjoying that game and this review didn't convince me to buy this one (i played and bought the first one twice but i didn't like it)
@Loamy I think in DD2's case it's the implementation more than anything. Items like wakestones and portcrystals are a rarity in the game — they're meant to be powerful artefacts that most people have never even seen — and so having them be available as microtransactions cheapens the game's own experience.
Again, not once did I even think about wanting more wakestones or portcrystals in my 80+ hours of play — but them just being present is really disappointing when the game is otherwise so excellent.
@Jayslow You can delete your save through PS5 storage in order to start a new game, but yeah, it's not ideal if you want to experiment before committing to a playthrough.
@ShogunRok ahh I understand. Yeah they definitely don't elevate the experience and only detract from the vibe. I still find it a little odd to call out as a major point as you hardly even see them, let alone need them. But I guess if a something is "9/10" then criticism becomes harsher to correct it.
@ShogunRok yup exactly not ideal. Also I'm confused why they gave us an option to create 5 characters in the demo when we can only have 1. So this possibility never even crossed my mind
@Loamy also, they could have added them a few weeks later and thus no review would mention them.
@naruball Tekken 8 immediately comes to mind. Another game I absolutely adore, but there's no questioning the intent of publishers who do that kind of thing.
@Jayslow That's a good point, I didn't even think about the demo. The original DD did the same thing (one character only, always autosaves), so it didn't surprise me at all in DD2. I can understand why new players might think it's a crazy decision.
@GhostInAJar if only we could all steal characters from Rick and Morty and snipe at people to make themselves feel better. Actually think I've just described at least 50 of the internet saddos.
Photography raptor would have been a better choice by the way
@ShogunRok Not a long scroll to the bottom if you hit Reply in the first post.😁
I knew you’d come through with the update. Seems like it hurt you to drop the score a point for the frame rate and paid dlc but it seems like the right move. 👍 When I get around to playing it in 3 years, which seems to be par for the course for me these days, maybe the issues will be ironed out.🤷🏻♂️
@ShogunRok Thing is: I agree: it looks a really good game and I think you make a good case for why it is so good. But the problem here is that Capcom have got away with it a little - because if review scores stay around 9 or 10, it kinda lets them. This game has egregious MTX - even Farcry/AC don't go as far as this - and they have got away with it.
Don't get me wrong - evidently, there is a difficulty for reviewers here because you want to celebrate something great (so I can see why 9/10 or 10/10 are given out). But I just wish (and this is more of a general point, not aimed at your review, which is great) - reviewers were prepared to mark harsher over it. Simply, I don't think this practice changes unless reviewers and buyers make it clearer they won't support it.
@rjejr Haha, let's hope so!
Yeah fair score. Put around 5ish hours into it so far and its been fantastic, the sense of exploring feels so good.
@Jayslow You can switch classes while playing and after a while you will want too especially once you start unlocking more better classes. The starting class is just that a starting class and you're not locked to it.
@add286 I tend to agree. It's an incredibly tricky situation that probably needs to be talked about more. I'm sure I'm not the only reviewer who's struggled to try and balance their opinion on the whole thing.
You're absolutely right in that stuff like this is allowed to perpetuate because people usually can't take a united stand against it. And you can argue that reviewers in particular should take more responsibility — but then convincing people to dump on a game that's otherwise amazing isn't easy!
I'd like to think that reviewers and everyone else would take a stand if things got completely out of hand — like if DD2's design was fundamentally altered in order to accommodate microtransactions. That would be egregious and unforgivable.
But yes, it's a very interesting and complex topic, especially given the current state of the industry.
@add286 Actually AC has worse MTX because they offer actual time saver items and exp increases and weapon and armours packs with unique perks. Everything DD2 offers MTX wise can be got in game. God people are really overreacting to the MTX in the game.
@DennisReynolds you can re-create character as much as you want in AC or fast travel without paying any cash - you spend 1.99 to do so in DD2 every time (I mean, you can find items to do so but its besides the point).
Also, frankly, who cares about the specifics (as it becomes a case of re-contextualising/comparing what different people see as worse MTX in different games) - I'm making the point that we've never seen this type of MTX in an open world game - like this. It should be called out - unless you are happy to see all these things continue?
People are not overreacting - they are pointing out $70 is enough to spend without optional extras the game (and many reviewers) have not told people about.
@ShogunRok
1. Include an infinite fast travel or revive option and it will ruin the entire game, and that would definitely upset people and ruin the devs vision. And I know people would definitely be tempted to use it if it were there, just because of how other games have normalised it so people wouldn't be thinking "oh, I'll miss out on all of this good stuff if I take the easy option"
2. Don't include it at all and people will cry out that it's wrong to not have the option to do it if people want to.
3. Include it, but as a rare item (like it always has been in DD) and as an added extra for those who really, really want to ruin their own game. Also outcry.
I think in this case it is very hard for anyone to win. And the microtransations are mostly for "cheat codes" and not necessary at all. And I don't think I really care if someone wants to pay to make their own game a worse experience.
I think that's how we should see it. There's an option to pay for a cheat code. I don't like it in principle, but people would invariably want to use the cheat codes and this does let them, but at a price rather than by glitching the game like was possible with Zelda, for example. If people could break the game and glitch 100 wakestones into their inventory, they definitely would 😅
Is it true you can't edit your character unless you pay for it?
@Rjak No, you can find the same items in the game, but they're limited depending on how much in-game currency (RC) you have.
@Ravix You do have a point, I think there are a lot of relevant perspectives on this whole saga. I can see why Capcom puts this crap in its otherwise amazing games (DMC had similar microtransactions, remember!), and I can see why people don't like it. I can also see why some people might actually be tempted to buy them, too, so the cycle just continues.
Ultimately, I don't think stuff like this should be anywhere near full price, single-player games, but as per usual, this is probably Capcom's higher ups demanding that the game features some kind of monetisation for the sake of skimming additional profit.
It's just a real bloody shame, isn't it?
@ShogunRok I can imagine how challenging it can be - because we all love games We want to celebrate them. I'm loving FF7 Rebirth, think it is incredible - and like: if it was 1.99 to fast travel...There would be uproar, I think.
@add286 You can't recreate your character in AC because your character in AC is set and you don't create them.
Do you actually know what the MTX are in DD2? You can buy one and just one Port Crystal and the items you use to actually fast travel can't be bought with real money. The game is built to be explored heavily and journeys are meant to be long and something you plan for, if you fast travel you miss a lot and i mean lot of the games content, fast travel is something you very rarely do due to how limited it is something MTX doesn't solve. This is all overblown mainly by people who don't even know what they're talking about.
I simply don't have the time anymore for "where do I go?" types of games.
Too many games in my backlog that I'll enjoy more too.
@add286
So many languages in the world and you decided to speak Facts.
You need state of the art CPU and GPU to get baseline performance you get in 7:Remake on PC.
Cash shop Day 1. Defenders trying to defend it too… if it was truly useless time-savers being sold, then why are they selling them at all? The game lead championed Zero Fast Travel, and then added some points in game you can find to fast travel and Minute 1 CASH SHOP fast travel enablement. What is the point here? To prey on less informed consumers, who don’t realize this stuff is unlocked eventually, I guess is the only viable answer. Which means the studio and publisher are scummy. Next up will be locking ring/accessory slots behind the Capcom Cash Store.
Instant pass for me. The best defense people provide is “the company is just duping its more trusting and naive customers, not us smart guys.” Which means the next mark for their bad practices are all of us.
Oh yeah! Can’t wait to play this! I’m always against having a backlog but with this, Ragnarok, Horizon: Forbidden West, Prince of Persia, and Helldivers. It’s safe to say I have a backlog!
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@DennisReynolds no, my point is still on. If its useless, why are they selling it at all? Because they want to dupe naive players out of their money.
People defending it are like guys who snicker at people who lost $10,000 at the casino while they walk in confident to beat the house: the next mark is all of the rest.
@DennisReynolds I'm not interested in arguing with you Dennis - lets just leave it there.
Pre ordered this but definitely waiting for some hefty patches to drop before I jump in.
Got both this and Rise of the ronin day one.
Hoping to start DD2 when I finish dark arisen and also Rebirth as I expect this to be big in storage space.
Starting rise of the ronin first though
@ShogunRok Copied from a comment I made in a previous article, that sums up my opinion on the matter, and I think you’d agree with:
@SgtTruth Even the DF analysis, which comes down hard and critical on the technical side, are caveating it as much as they possibly can 'oh well, game is still amazing' and 'oh its what we expect from DD'.
As you say, it really should NOT be what we expect or accept. I'd planned on giving it a try on Pro later in the year, but looking at the PC performance, I might reconsider that!
@jt887 Unlike you and the other two guys i'm actually playing the game so i know way more about how the game does things and how pointless the MTX are in the game. You guys are either going off misinformation or just lying. Wanna know something nearly all the MTX items they sell i got within 2 hours just by playing, the key you mentioned you can get quite easily in game and the key isn't even MTX its just something that is part of the Deluxe version that you can buy on its own if you don't want to buy the DE outright.
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@jt887 My guy it's most likely something out of the developer's control and has to do with the executives of Capcom.
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Sorry, but im very disappointed with the score(s) for this game. No (decent) 60fps and the dubious microtransactions added after reviews / late in review process, should have dropped the score far (far) lower than 9.
In regards fps, if PS5 Pro can promise 60+ then fantastic, if not I may just bite the bullet in a yr or 2 and learn how to build a PC.
Unfortunately i feel this is only the tip of the iceberg and these mid-high review scores will only embolden developers/publishers to carry on with these ridiculous practices....
Edit - in saying this though, no disrespect to reviewers like @ShogunRok (who has been very clear in the text of their review) - I just think that lack of decent 60fps modes / serious performance issues, which makes this game unplayable to me and many others, and dubious microtransactions, will continue to get worse (much worse) until big score drops force developers/publishers to take notice - after all, when you see 'accolade' trailers all you see are scores and possibly a tiny positive quote.
@JokerBoy422 Starting a new game isn't locked behind MTX, only way to start a NG is by deleting your save and Capcom have already confirmed they are looking into add an option to start a NG. Seriously there's so BS going around on what the MTX actually are.
@jt887 Did you moan this hard when MH, RE and DMC V offered MTX off the same nature? Nintendo funny enough locked stuff like this behind Amiibo's. Not trying to whataboutism here i'm just pointing out how stupid this "outrage" has been. Funny enough the Subreddit had a meltdown this morning and early afternoon but as the day has gone on more positive posts have appeared as those actually playing realised its not actually that big of a deal.
N.i.c.e. dragon dogma dark arisen is one of the best video games ever made.and dragon dogma 2 looks amazing and a masterpiece.especially playing as a mage/sorcerer.word up son
@DennisReynolds it's been a while since I played the first game but I'm pretty certain that if you wanted to start a new game it deleted your save game. I don't think they ever changed that.
Wish I was able to get a refund certainly not worth the hype
@ShogunRok Can you still romance every man, woman, and child?
eh ill probably wait for it to get it on sale its intriguing never played the first one but it looks good on paper ; hearing alot about the framerate drops the 2.99 to change your appearence MT and other issues with companions getting stuck/lost type issues
@SgtTruth not when it's a 12 year old game.
Capcom cannot miss. Dominates every genre it releases games for. As far as I'm concerned there's Capcom, and everyone else. And yeah, I include Nintendo and Sony in the "everyone else" category. No other publisher comes close imo.
Shame about the micro transactions, though.
Hate micro transactions but... RE 2/3/4 remake had em. RE8 has em. Street Fighter has em. Monster Hunter has had em. Devil May Cry 5 too. Sorta weird that they even include them as they generally trend towards "time savers" and its usually stuff you can get pretty easily in the game too, outside of the outfits here and there. Not defending, but in the grand spectrum of micro transactions, it's the least offensive sort. It's nowhere near the egregious level of NetherRealm or EA or Activision games in general. Still not ideal though.
On the net, I've really appreciated their free content updates to their games more than I've been offended by their pretty innocuous microtransaction schemes.
@Jaz007 I'm honestly not sure, I haven't been able to work out exactly how the affinity system works in this game. Pretty sure anyone can be your beloved, but apart from that...
The fuss about the micro transactions is overblown. Nothing to get that upset about and easily ignored.
Having an absolute blast with this!
So glad they tweaked the pawn system. Forager pawns mark resources on your map and even point out treasure chests if they see them. Dragon/Grigori who? I’m just wandering. I’m still mad at that griffin I got down to 1/4 health and it bailed on the fight. Come back you coward!
I'm seeing a lot of awful reviews.
This is what happens when you don’t make “Into Free -Dangan-” the opening menu song.🙃
"The result is an open world action RPG that sits alongside Elden Ring and Breath of the Wild as one of the most absorbing adventures we've ever played."
Sold. That's crazy high praise. It's still in the mail, so I hurt.
@WanderingBullet That's genuinely a negative for me. Into the Dangan was such a good song even if it sounded out of place. It was so lame that they even took it out for the remastered versions
@ShogunRok 9/10 🫣. I didn't see that coming to be honest as I expected a 7 or 8 at most. One of the fairest reviews I've ever read on pushsquare and I can't wait for my copy to be delivered (I'm at the mercy of the royal mail.) Not sure when I can dig into it properly but as soon as I can I will.
@Nepp67 I love the Japanese version, and my ID here is actually a direct translation of the song's title without the "Blue".
@Rich33 Not even factoring in the microtransactions, as them dropping the score at all seems to be a hot button topic, I agree that at least the game being so poorly optimized should keep a game from getting 9's or 10's.
There's really no excuse at this point for developers to fail to properly optimize their games. It's not that the PS5 can't handle games at a solid resolution and a solid 60 FPS. There's plenty of examples, but then you get developers that are either lazy and/or incompetent. It seems this one falls into both as it's not just that the game is poorly optimized, but they also are pushing things too far (too many NPCs and forced RT), automatically setting it up to fail technically. A PS5 Pro shouldn't be needed to properly run the game.
The extremely lacking dialogue animations should be factored in more too. There's no excuse for that either at this point in time. I'm not expecting every game to be on the level of Horizon Forbidden West, which is probably still the standard in that area, but it should be factored in more when they are lacking this much.
Just mentioning major issues but not really taking much of anything off the score is being generous. And it's also sad that every time a developer fails to actually do the work and optimize their games, it's the hardware and PS5 Pro talk starts up again.
Stunning visuals? I’m sorry but this looks visually like a PS4 game.
Ps5 is more than capable to do 40fps with vrr which is a sweet spot..the tech is there but doing the actual work seems out of question for 3rd party developers.
@KilloWertz
Well done optimisation is certainly key and often done post launch (which is sad considering buying at launch will normally cost more) - although I will say I am always pleased when stable, smooth games at launch are improved further post launch.
However, as we and others have commented on, I think developers really need to take a hard look as to whether they are capable of doing what they want to do at acceptable performance - 'reality before ambition' so to say.
As you say a large number of games run very well at 60+fps, so it is not the hardware, but what the developer is trying to do given their capability.
Jedi Survivor last year is the last game i will ever pre order before reviews which detail performance are out (with the exception of a few choice 1st party studios), as i was too badly stung when the developers 'sacrificed all to the god of ray tracing'. 6ish months after launch they removed the RT and the game runs well - it certainly looked like the resolution also went up as well, and the loss of RT made no real negative difference to me.
I just fear that until review scores start being adjusted accordingly, that this will get much much worse - "why do we need to optimise / why do we need the game to run properly, DD2 got 9s and look at it".
And to those who dont see it as a big issue, on current TVs much less than 60fps is literally unplayable to me (just cut scenes at 30 is sometimes okish), my eyes/brain do not adjust, and I really would enjoy an ok/average game running at 60, rather than the 'best game ever' that ran at 30fps. You only need to see the (admittedly funny) NPC murder sprees being planned in this game to see it is a big issue to a growing number of people.
@SgtTruth I'm not fussed..I'm playing the ps5 version right now and it's great..enjoy your switch 👍
Three days into Horizon Forbidden West and am loving it, so so awesome, there’s also the new dlc that’s just come out?
I’ll be spending quite a lot of time with this game so by the time I eventually complete it there may be a decent discount on Dragons Dogma 2
I refuse to pay £60 for a game these days and haven’t for over a decade
@SgtTruth True. Ubisoft gets a lot of crap, and sometimes rightfully so, but at least their games usually look good and run well enough. They have bugs elsewhere, but that's another story.
As for DD2, it's more or less a case of them going too far with their ambitions and failing to realize that there was no way they could optimize it to actually run respectably. If it ran well, I could excuse the lack of decent dialog animations, but that combination is inexcusable. It's a shame as it is likely a game that actually does deserve at least a bunch of 9's.
@Rich33 Most of my response is already above, but adding to that, I prefer to play games in 60 FPS now as well. There are rare exceptions where you can work around it and it's fine in 30 FPS, such as Final Fantasy XVI and Final Fantasy VII Rebirth. Their performance modes are both disasters in terms of resolution and the latter looking worse than a PS4 port of Remake, but they did such a good job with the 30 FPS Graphics modes that it's not a big deal. The difference with Rebirth is barely noticeable thanks to an option to speed up camera movement and the fact that the characters already move a bit "heavy" anyways. My brain rarely registers the difference thanks to the option that makes camera panning significantly faster than most everything else in 30 FPS.
I know that's off topic, but it goes to show that while Square Enix should also be criticized for not being able to properly optimize two straight PS5 exclusives' performance modes, at least it isn't as bad of a case like DD2. I'm glad people are enjoying it, but still.
@rusty82 ?
I’ll never understand certain gamers when a game comes out. They will post on the message board stuff like I won’t be playing this it’s not my type of game. I didn’t play first one so won’t be playing this one. Or just simple I’m not interested in this game. I don’t understand this. Like do people think that everyone is literally waiting just to see if you play the game?lol. Like every person on here is on pins and needles because they are so curious if you like this game lol. I don’t get it. Social media has made people feel like they are waaaay more important than they are. Look through these comments for instance. Yeah I won’t be playing this I’m not interested…why the hell post this?nobody gives one ***** if you like it or not. You are not that important. I get free speech. But just posting on a game message board you will not be playing is sad.
@ShogunRok can’t remember if part one had rules on weapons or not. I think it did. But before I go buy this I just curious are weapons locked to specific classes?I think I saw one class that can use anything. May be wrong. Gotten picky about games with age. Gaming for 42 years on every console. I’m at the end so I like what I like. Can the classes use weapons outside their class? Thank you in advance
@Ninerguy1608 Weapon types are locked to the class. So only Fighters can use swords / shields, only Archers can use bows, etc.
The only class that can use multiple weapons is Warfarer, but it's one of the last classes (if not the last) that you unlock.
Just to be clear, you can swap between classes whenever you like (by visiting a guild), but yes, they're specialised in what weapons they can use.
@ShogunRok ok. Thank you. I will still give a go then. I do prefer games where characters are not limited to certain weapons. But when a game is very good in other areas I’m ok with it. So with being able to swap that helps. Again thank you
Never played the first one, didn't think it was for me so I never gave it a chance.
But now for DD2 - I completely agree with the review, this game is just that good.
Just sunk 6 more hours into it yesterday evening, I didn't even realize when the time passed... I was getting more and more sleepy, when I looked at the clock it was already 2 AM... Oh sh..t! It's Monday already! Sleepy as hell now in the morning, but it was worth it!
Diverse quests, fun exploration and such immersive gaming experience, i did not expect it!
And it has some of those special moments that are good for gamer buddy stories when you get together.
Like: I was playing after a battle, exploring a river bank, and suddenly I received a message on the screen saying to stay away from the water, or the Brine will get you. Was like "ok, saw that at the start of the game, got it already"
It wasn't until 2 minutes later I realized one of my pawns was missing... so... guess what...
Later on, while exploring on a ledge, another one fell like a bum in the water... yet another a good meal for those red Brine things... Crap! And the nearest Rift stone I know of is aaaaallll the way back... that way!
Oh and check this out... at one time I had to replace the secondary pawns because they were low level... Went to a Rift Stone, selected the secondary pawns to be as high lvl as I could, and then left.
2-3 minuted down the road, one of them said : "I know this has no bearing on the current conversation, but did you know there are only women in this party?"
And another replied "And yet not 2 of us are the same!"
Funny as hell! I was so busy searching for high level pawns, I didn't even realize I ended up leading a party of Valkyries !
I look forward to playing this early next year when I'll have a PS5 Pro, the game will be patched and on sale.
Reviewer score: 9/10
Users average score: 7.6/10
Yep, i definitely trust more the users than the...professional reviewers
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