It’s become something of a summer tradition for Genshin Impact to beat the heat with a time-limited map, and this year is no different. As part of the Summertide Scales and Tales update, due out on 17th July, developer HoYoverse will be sending Travellers to Simulanka – a new time-limited realm populated by origami animals and clockwork figurines.
The press release reveals: “Together with Kirara, Nilou, Navia, and the Wanderer, players can explore the enchanting landscapes, lend a hand to resolve an impending crisis, as well as uncover the truth and surprises of this magical world.”
In addition to the main storyline, you’ll also be able to participate in various seasonal minigames to unlock rewards, including feline courier Kirara and her new phantom burglar-inspired outfit. Those of you who have Nilou in your lineup will also be able to purchase a discounted floral-themed dress for her as well.
And if you don’t have Nilou, then she’ll be getting a rerun in the first phase of the update alongside well-dressed weapons wielder Navia. New five-star Polearm user Emilie, a perfumer from Fontaine, will headline the second round of banners.
The new update will also bring with it some important quality of life upgrades, as HoYoverse continues to bring Genshin Impact in line with its other games, like Honkai: Star Rail. For example, it’ll now be possible to accrue Encounter Points over time, and these can be used to complete Daily Commissions, so you don’t have to waste too much time fulfilling your daily tasks. In addition, bosses will now respawn every 10 seconds.
One final thing to note is that this is the final update before new region Natlan is introduced at some point in August, and the developer has teased a first look at what Travellers can expect when they get there. Three new characters have been revealed, as well as some new traversal options. More will be revealed in the coming weeks.
[source youtube.com, via youtube.com]
Comments 6
Guess they aren’t giving Genshin Impact players reason to go over to ZZZ. Hoyoverse must be a really large company to have 3 of these gatcha games going at one time with all of the content they get.
@rjejr the last time I checked… They had 5k employees across 9 locations. How many are actually working on the games. Idk.
That probably also why they moved away from the open world with HSR and ZZZ. And went back to a much more limited scope. Some will say that also why there so little actual “gameplay” in ZZZ
(facepalm)
That art is so embarrassing, omg...
@AverageGamer FIVE THOUSAND?!?! So, not a small little indie then? 😂
Thanks for the reply, sent me to do some research, well if reading Wiki counts as research, about Hoyoverse, MiHoYo and Cognosphere, and well I'm still trying to wrap my head around all of it. Reddit kind of settled it well enough.
https://www.reddit.com/r/HonkaiStarRail/comments/18y2zw5/mihoyo_vs_hoyoverse_vs_cognosphere_what_exactly/
Funny thing, I thought Hoyoverse was a Chinese company but then I read they were in Singapore but then I realized MiHoyo was IS a Chinese company doing all the work and Hoyoverse was basically a front in Singapore I'm guessing so the world wouldn't associate all of these games with the Chinese government? Yeah, I'm a bit of a conspiracy nut. 😁 Cognosphere just seems like the business name for Hoyoverse.
I'm about 2 hours into ZZZ and you're correct about the lack of gameplay. I think that's the point these days though for some reason.🤷♂️ I mean look at all the life sims on Switch. This game has an "Astral Chain" vibe in which half that game was collecting empty soda bottle or some such. Boring. The lack of gameplay in ZZZ is at least mitigated somewhat by the funny anime going on. So I'm just looking at it as an interactive anime where they tell the story and they let us do the very limited fighting.
@rjejr This is the first time I heard someone compare ZZZ to “Astral chain”.
Everyone and myself included have been comparing it more to Persona, especially Persona 4, with the whole y2k aesthetic and focus on CRTs.
@AverageGamer Never played any of the Persona games so I have no concept to compare it to. My wife walked in while I was playing and she said "Astral Chain". Doesn't quite look like Astral Chain, just more of a theme being in a city and in a Hollow, which was weirder in Astral Chain. Doesn't surprise me no one on a Sony focused site would mention Astral Chain, and with ZZZ not being on Switch it won't come up there either.
It's not the same game or look, more of a vibe or feel. 🤷♂️
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