Potentially huge news for Baldur's Gate 3 fans has dropped today, as Larian has confirmed that official modding tools for the game will be made available on PC starting this September. But what does this mean for PS5 players? Well, once things are up and running, you'll be able to download and install mods on console, in a similar way to what Bethesda has already done with Skyrim. While the range of available mods will be more limited on consoles, the possibilities are still pretty much endless.
"Limitations in place on some platforms mean that while you will be able to browse, install, and use player-created mods, the official modding tools themselves will not be available to those playing on console," Larian explains. "PC players will have access to the Baldur’s Gate 3 Toolkit to create their own mods, and an internal curation process will determine which of these mods become available for those on console."
Obviously, Baldur's Gate 3 is already a gigantic game that offers a frankly preposterous amount of replay value — and with the addition of officially sanctioned mods, things could get truly crazy. You need only glance at the title's countless unofficial mods to get an idea of what's possible.
Again, the official tools are launching this September following a test period across the coming months. Mod support will then arrive on consoles "shortly after".
What do you make of this news? Are you interested in customising your Baldur's Gate 3 experience? Don't get too lewd in the comments section below.
[source store.steampowered.com]
Comments 25
Mods are always welcome. PC multiplats are almost always a better option just for that reason.
Excellent news. Larian continue to deliver the goods.
I've just started so even thinking about mods is far too intimidating.
Any reason for another replay.
Finally, I can remove the ugly black veins off my character's face. It's unfathomable for me that this is not an option in the base game.
This is great news. Though I do wonder how it will impact performance. Mods on PC you can ramp down settings to be able to run more mods smoothly that usually isn't available on console.
@themightyant Yeah, I was wondering if there’s a possibility this will break or destabilize the PS5 version to any degree. I suspect that’s what this testing period is for.
I’ve yet to play through my first run on the game yet. I just messed around with it a little and discovered it’s something that requires my undivided attention, at least at first until I learn the systems. So I put it on hold until I wrapped up some other games first. And also, I knew this update was coming so I figured maybe wait until the mods were available. Although now I’m wondering if I need to do my first playthrough unmodded to get the full effect. I don’t really know how mods work, necessarily. But it would be nice to enable something to help me if I’m getting stuck because I’m not adept at D&D.
@edgar14 Shouldn't have swallowed those tadpoles, sunshine 😉
But will it break trophies? It probably needs to, but I hope it doesn't.
How do you use mods on console? I don't usually use mods, but when I did, I had to copy files into the folder where the game was installed. Just wondering how do you do it on console.
@zhoont the only other games with mods on console (that I know of anyway) are Fallout 4 and Skyrim, and using mods disabled trophies in both of those instances, so unless we hear otherwise probably best to assume this will be the case with BG3 as well.
@CutchuSlow Skyrim and Fallout 4 simply have "mods" sections on the main menu, and then from there you can browse mods and activate them and such. It takes care of the load order automatically.
@tangyzesty, consoles games have had mods other than Skyrim and FO4. My first use of mods were with the SNES console in 1993. Mods were very common with PS1 and PS2 console games, but became very rare starting with the PS3 console. However those mods were called cheats and not mods.
Thankfully Fallout 4 has mods where just a few simple mods improve the game without feeling like cheating. Mods like improved settlement scrapping, improving weather, improving graphics, and cleaning settlers dirty faces. Game enjoyment easily overcomes trophies being disabled.
@tangyzesty oh I see. Thanks. Do you get every mod that's available on pc or only approved ones?
@NoCode23 oh cool and how were mods installed back then on snes n ps1?
@CutchuSlow , The Game Genie was released in 1990. It was a device with codes and it plugs into the Nintendo console like a game cartridge.
The PS1 and PS2 Has codes for most games on GameShark disks, disks from other companies, and or, controller inputted codes that come on the game disk. The PS3 and PS4 only have controller inputted codes other than Skyrim and Fallout 4 on PS4 and PS5 that I know of.
My research has the Konami controller inputted code starting with Gradius in 1986 for the 8 bit NES.
All of those old mod codes were referred to as cheat codes on consoles but provided more changes than just infinite health and ammo.
Only slight caveat is that the modding support won’t extend to custom arenas and quests etc, but still very cool.
@tangyzesty
Ark Survival Ascended has mods on console and doesn’t stop you from earning trophies
@NoCode23 yeah I had Game Genie for NES and SNES, but those are cheats, not mods (at least nobody used the term mods back then). Can't speak to PS1 and PS2 era cause I wasn't gaming at those times.
@CutchuSlow as far as I know Xbox has most if not all the same mods that are available on PC (assuming they have functionality on an Xbox of course) but Sony's limits are pretty strict, in both games you cannot use outside assets, so anything you use in the mod on PS4 or PS5 has to be stuff that's already included in the game, you can't add anything.
@Dragoon1994 I did not know that, thank you! Real question is the game worth checking out?
@tangyzesty, Mods are codes, codes are mods. The early definition on consoles was cheats because it offered easy wins with invincibility and unlimited ammo. Mods are associated with PC gaming as along with easy win cheats were community created stuff like new maps and missions.
I played more games on a PS2 than other systems prior to the PS3. Those games had codes for car colors, car modifications, changing the weather, slowing down or speeding game play, recruiting npc's to join your character, walk through walls, breath under water, spawn vehicles, jump higher, run faster, and much more. Not making a new map or missions mods, but mods none the less.
@tangyzesty
Ark Survival Ascended?
I’d say so but if you want to enjoy the game play on non dedicated single player worlds.
There’s isn’t all the worlds available for it though but there are mod worlds.
These loads of mods for creatures, items, worlds etc.
There’s a few different mechanics they added the game and takes a little getting to
@NoCode23 I thought mods was short for custom modifications, something made by users that modify the game and not by devs. If it's been made by Devs and you enable it with codes, then those are cheats.
@NoCode23
Those were cheat codes not mods.
Mods are developed by people and it’s down to the company to add them to the game or not.
Mods only exited on PC for many years.
Only games console wise that have mods are Fallout 4, Skyrim, Ark Survival Ascended, Path of Titans (I think does) and BG3 when they are added.
The older generation of consoles had cheat codes for games as you input the code via your controller they weren’t mods back then
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